A creature entering the battlefield can trigger multiple abilities, as long as they are all looking for a creature entering the battlefield. Say you control two s and your opponent casts . Each Blood Seeker would “see” two creatures enter the battlefield and trigger twice, for a total of four triggers. Those 1/1 Human tokens […]
Category: Abilities
Undying creatures hit the graveyard before they come back.
When a creature with undying dies, the creature goes to the graveyard, and the undying trigger brings them back into play when the ability resolves. This means that because creatures go to the graveyard, both leaves-the-battlefield abilities and enters-the-battlefield abilities will trigger. For example, if you cast on a before it dies, two abilities trigger […]
What “Protection from [something]” really means.
Today we’re going over an old favorite: Protection! It’s a fairly common mechanic in Standard lately, between all the Swords kicking around and the Crusaders and what-have-you. So what does protection ‘stop’? A lot of people wonder why it is that can kill a , but can’t. Some people think protection from white will mean […]
Havengul Lich doesn’t let you cast creatures when you normally couldn’t.
Dark Ascension added two new cards that allow you to do some odd things having to do with casting spells. One allows you to cast creatures from an unusual zone, and one lets you cast a spell at an unusual time. The first one is , which has an activated ability that lets you cast […]
When creatures “fight,” some abilities matter, and others don’t.
When a creature “fights” another creature, that means each of those creatures deals damage equal to its power to the other creature. It’s important to know that fighting isn’t considered combat damage and won’t trigger any abilities that look for combat damage being dealt. However, the creatures are still dealing the damage directly, so fighting […]
What happens if both players control a Huntmaster of the Fells and no spells were cast last turn.
A lot of people have been playing Red/Green aggro decks after their strong showing recently, especially with the power behind . So you’re likely to into a situation where both players have a Huntmaster that’s trying to transform during the same upkeep. How do you handle this? For this, we have a simple rule called […]
Phantasmal Image will be sacrificed even if you counter the spell that targeted it.
The illusion creatures printed in Magic 2012— being the most notable—have a common characteristic. They share a triggered ability that reads: “When [this creature] becomes the target of a spell or ability, sacrifice it.” Once one of these creatures is targeted, its sacrifice ability will trigger and that ability will go on the stack before […]
When an undying creature dies, it returns under its owner’s control.
When a creature with undying dies (without any +1/+1 counters), it returns to the battlefield under its owner’s control, even if it changed controllers before it died. The “owner” of a card is the player who started the game with the card in his or her deck (the legal owner of the physical card is […]
You don’t control the equipment or auras attached to a creature you steal with Traitorous Blood.
When you gain control of a creature, you aren’t gaining control of anything that’s attached to it. This can be important to know when the equipment or aura has an ability, as opposed to when it give the creature an ability. For example, Nancy has a 1/1 creature that is equipped with , and Adam […]