is a double faced card that has the potential to transform when its activated ability resolves. This activated abitliy does two things, its puts a hatchling counter on Ludevic’s Test Subject and then if there are five or more of these counters on its at that point, the counters are removed and the card is […]
Category: Abilities
Lifelink is not cumulative.
Giving a creature the lifelink ability more than once will not do anything more than if it had the ability once. The ability is not cumulative and creatures that have the ability more than once will not cause their controller to gain more life than the damage dealt. For example, gives a targeted creature +2/+2 […]
Mentor of the Meek’s ability checks the power of creatures as they enter play.
has an ability that triggers when a creature with power of two of less enters the battlefield under the control of the Mentor’s controller. The ability may seem pretty basic, but there are some facts to point out regarding how it all works. This ability cares about the actual power of the creature in play […]
Darkthicket Wolf’s ability can only be activated once per turn, regardless of who controls it.
‘s activated ability has a restriction on it preventing the ability from being activated more than once per turn. This restriction applies regardless of who controls it when the ability is played. For example, if Darkthicket Wolf’s ability is activated by Player A and then this Darkthicket Wolf is targeted by played by Player B, […]
Rakish Heir can give your Vampires even more counters.
Some of the Vampire cards from Innistrad have abilities that grant them +1/+1 counters when they deal combat damage to a player. is an example of a vampire with this ability. has a similar ability, but with an important difference as it can make all of your other vampires even better. Its ability triggers whenever […]
Once Goblin Tunneler’s ability resolves the targeted creature is unblockable even if it gets bigger.
has an activated ability that makes a creature with power of two or less unblockable for the remainder of the current turn. This ability does have a targeting restriction which requires that the targeted creature have a power of two or less. In other words this creature’s power must be two or less in order […]
Rusted Sentinel’s ability applied as it enters the battlefield
has one ability which causes it to enter the battlefield tapped. This is a static ability that generates a replacement effect that is applied to the action of putting the Sentinel into play. (This will most often happen as the Rusted Sentinel spell resolves.) The Sentinel does not enter the battlefield and then become tapped. […]
Warstorm Surge uses last known information if needed.
has a triggered ability that triggers when a creature enters the battlefield under the control of the controller of the Surge. When this trigger goes on the stack a target creature or player is chosen. When this trigger resolves the target will receive damage equal to the power of the creature that entered the battlefield […]
Blood Seeker’s ability does not work with Bloodthirst
, first seen in Zendikar and then reprinted in Magic 2012, has an ability that triggers when a player other than the controller of the Blood Seeker has a creature enter play under his or her control. When the ability resolves the controller of the Blood Seeker can have the controller of this creature that […]