‘Becomes blocked’ vs. ‘becomes blocked by a creature’

Many triggered abilities trigger when an attacking creature becomes blocked. However some of them trigger just once regardless of the number of creatures that are blocking the attacking creature and others trigger once per each blocking creature. The difference is in how the trigger condition is written. Abilities that say ‘Whenever ~this creature~ becomes blocked’ […]

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Ethersworn Canonist can prevent spells from being cast via alternate methods

‘s ability prevents players from playing more than one non-artifact spell per turn. This limitation applies to playing spells via alternate means; such as Cascade or Hideaway. Even the triggered ability of can be interfered with by the Canonist’s ability. With Ethersworn Canonist and Knowledge Pool in play, if a player casts a non-artifact spell […]

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How Kuldotha Flamefiend’s triggered ability works.

Triggered abilities are not played or cast, then automatically trigger when their trigger condition is met. Because of this, there is not a cost to have these abilities trigger. However many trigger do have costs associated with them when they resolve. This matters with cards like from Mirrodin Besieged. The Flamefiend’s ability triggers when it […]

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Hero of Bladehold has two combat triggered abilities.

has two triggered abilities that trigger whenever the Hero attacks; the Battle Cry ability that gives +1/+0 to other attacking creatures and a separate trigger that puts two 1/1 token creatures into play attacking. Because these two triggered abilities trigger at the same time, the controller of Hero of Bladehold will determine the order that […]

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Elvish Archdruid’s +1/+1 ability doesn’t affect itself.

‘s static ability that gives Elves +1/+1 does not affect the Elvish Archdruid itself. This is because the ability specifically states that ‘other Elf creatures get +1/+1.’ However, when an object refers to itself by name it means that object only, unless specified. This means that with two Elvish Archdruids in play, each will give […]

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What ‘Everything’ in ‘Protection from Everything’ means.

The protection ability is often explained by using the acronym DEBT, which stands for Damage, Enchanting / Equipping, Blocking and Targeting. Protection from : D- Damage from sources of that quality is prevented. E- Enchantments / Equipment of that quality can not enchant / equip the protected permanent. B- The creature with protection can not […]

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