Transforming werewolves were some of the most iconic cards from the original Innistrad block, and it’s no surprise that they made a return in Shadows Over Innistrad. We’re going to go over how werewolves can transform back and forth. Like all double-faced cards, werewolves start out on their front side. No matter what kind of […]
Category: Triggered Abilities
The Gitrog Monster and the cleanup step (a better love story than Twilight)
There have been a lot of questions about The Gitrog Monster being a combo-enabler, letting you cycle through most of your deck in your cleanup step if you end the turn with 8+ cards. We explain how that works in detail!
SOI Prerelease Week! All About Madness
Buckle up everyone, because today’s mechanic is a little deeper than the others! We talked about some crazy stuff happening on Innistrad, and alongside Delirium, we’re also seeing some Madness. Madness is a returning mechanic, and it’s gotten a little face-lift. On the surface it’s really simple; when you discard a card with Madness, you […]
SOI Prerelease Week! Investigate and Clues!
Welcome back! Today we’re going over the OTHER brand-new mechanic of Shadows over Innistrad: Investigate. There’s some super spooky stuff going down on Innistrad, and nobody’s quite sure what! Everyone’s digging around for answers, and to represent that within the cards we have the Investigate mechanic. Investigate is pretty simple: When told to “investigate”, you […]
Prerelease Week: The Return of DFC
Hello and welcome to Shadows Over Innistrad Prerelease Week! Today we’re covering the first of two returning mechanics in SOI: Double Faced Cards, or DFC. They were originally printed in Innstrad, and have been brought back by popular demand! First, a quick crash-course: every pack of SOI will have one of these double-faced cards in […]
How to resolve the ‘cast’ triggers of Vile Redeemer, Eldrazi Obligator, and Bearer of Silence.
These 'cast' triggers ask for the payment only as they resolve, and they only ask for a single payment. You can't pay extra for more effects!
Prerelease Week! With A Little Support From Your Friends
Welcome back to Prerelease Week! Today we’re tackling one of the last two mechanics in the set: Support. Support is actually really simple; some spells will have Support N, as will some creatures. On a spell, “Support N” means “Put a +1/+1 counter on up to each of N target creatures”, when the spell resolves. […]
Whenever You Gain Life: Fun with Triggers
If you love gaining life and getting triggered abilities out of it, you’ll want to run multiple lifelink creatures. Cards like and will trigger for each lifelink creature you control that deals damage (attacking, blocking or otherwise). For example, if you are attacking with 3 s and one – you will deal a total of […]
Hangarback Manifesto (a manifested Walker is not very good)
Turning a manifested Hangarback Walker face up doesn't put counters on it (you can't even pay mana for X), so it will generally die immediately after it turns face up, before you even get a chance to activate its ability.