To cap things off, we’re going to leave the realm of reasonable and go absolutely crazy. is already a somewhat weird old enchantment involving draws, so what happens when we pair it with everyone’s favorite confusing old enchantment: ? A whole bucket full of weird. Chains seems a lot more complex than it is: If […]
Category: Triggered Abilities
When Sylvan Library collides with Competitive tournament Magic
Sylvan Library has been the source of many judge discussion about “what do we do with this card in real life??” And the official policy has changed a few times. The comprehensive rules handle the card just fine, and in an interface that removes human dexterity from the equation, like MTGO, there are no problems. […]
Sylvan Library, Dredge and Abundance
Hello readers! Today’s tip will be a short but simple one concerning and what happens when you combine it with effects that replace drawing. For example, Dredge, which works any time you would draw a card. This means that with the Library, you can dredge three times in a row if you want (assuming you […]
EMA Spoiler: Sylvan Library!
Hi everyone, and welcome back to another week of rules tips here at the Rules Tip Blog! This is a special week, because we have a special preview card from Eternal Masters! I won’t keep you guys in suspense much longer, so here’s our preview card: There it is, in all of its glory – […]
Glimmervoid and Inkmoth Nexus
Today we’re continuing with the Modern Rules Tips! Since day one of the format, people have been jamming artifacts together for highly efficient aggro. Whether you call it Affinity or Robots or Tin Man All Star Band, the deck remains the same: Lots of artifacts getting turned sideways. The deck doesn’t tend to have a […]
Thopter Foundry and Sword of the Meek: How It Works
Today we’re covering another relatively “new” interaction in Modern- the Thopter/Sword combo! was recently unbanned in Modern alongside (which we covered yesterday!), which means is ready to churn out bodies again. But how exactly does the combo work, so you know how to play it, OR how to disrupt it properly when you’re staring down […]
Snapcaster And Ancestral Vision
With the recent unbanning of in Modern, many a blue player have been happily saying their three favorite words that aren’t “counter target spell”: “Draw three cards”! And obviously, you’d pair something spicy with all that card draw- perhaps a so you can double up the value on your spells and swing for 2? Unfortunately, […]
Spells with Delirium won’t count themselves as they resolve.
How delirious are you feeling today? Hopefully enough to achieve Delirium while you cast your next spell! This powerful new ability can take a normal card and put it over the top- but, there is a catch! The card you are casting cannot be the fourth type going to your graveyard if you are hoping […]
Angelic Purge can help you trigger “Whenever you sacrifice a Clue…” abilities.
Have you got a clue? If you haven’t, then you probably need to start Investigating. Shadows Over Innistrad brought us investigating and clue tokens, a little twist on normal cantrips. Instead of getting your card right away, you get a token that you can sacrifice later on for a card. And there’s even some cards […]