All About Converge

Welcome back! For today’s Battle for Zendikar mechanic tip we’ll be covering Converge! Converge works very similarly to the Sunburst mechanic from Fifth Dawn- the more colors of mana you sink into the spell, the stronger it gets. For Sunburst that meant charge counters and +1/+1 counters; for Converge, it just means more of everything! […]

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Awaken: One Land, or Many!

Welcome back to the Rules Tips Blog! This week we’ll be discussing the new mechanics from Battle for Zendikar, starting with Awaken today! Awaken is an alternate cost found on Instant and Sorcery spells, costing more than the ‘normal’ cost. If you cast the spell for the alternate “Awaken” cost, you get the added effect […]

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Skullcrack vs. Dragon’s Claw

Sideboard hate: it’s a time-honored tactic to fill your sideboard with narrow cards that totally hose specific decks to improve your matchups. Some are completely devastating ( or against a reanimation strategy, for example), while some are just really good at tripping the deck up. is such a card- part of a cycle commonly called […]

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Searing Blaze and Only One Target on Resolution

Most of you should know that you can’t cast a spell (or activate an ability, or place a triggered ability onto the stack) without legal targets. You can’t throw a Doom Blade at nothing just to up your storm count, for example. However, that only applies to when you’re first selecting targets. It’s true that […]

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