In keeping with the theme of the week, today we are going to look at the keyword ability Provoke. Provoke appeared in Legions, the all creature set from Onslaught block. It is a triggered ability that can force a targeted creature to block it, even one that is tapped when combat begins. The ability triggers […]
Category: Combat Phase
How to deal with multiple combat requirements.
A somewhat common combat requirement is the one that appears on , which requires that all creatures that are able to block it must do so. This ability has appeared on many green creatures over the years. So what happens when two or more creatures with this ability attacks at the same time? As mentioned […]
How combat requirements and restrictions interact.
On Sunday and Monday we looked at requirements and restrictions regarding the declaration of attackers and blockers. The next ‘step’ is to look at how they can interact. The short and simple way to remember how these two factors work together is that when declaring attackers or blockers you need to a) maximize the number […]
Attacking and blocking restrictions.
This week for the rules tips we will be looking at attacking and blocking requirements and restrictions, how they work and how they interact. Today, we are going to focus on attacking and blocking restrictions. Yesterday’s tip focused on requirements and how to identify them. They sometimes use the word ‘must’ or a phrase instructing […]
Attacking and blocking requirements
This week for the rules tips we will be looking at attacking and blocking requirements and restrictions, how they work and how they interact. Today, we are going to focus on attacking and blocking requirements. When choosing an attacking of blocking creature sometimes there are effects that force you to attack or block where you […]
Creatures are attacking until the combat phase ends.
When a creature is declared as an attacker or a blocker, they remain an attacking or blocking creature until one of there things happens. The first is that they are removed from the battlefield in some way. The second is that the creature would be destroyed but is regenerated. (In this instance it will remain […]
Attacking players vs attacking planeswalkers
There are many cards that affect attacking creatures, and either limit what they can attack or assess a cost when they do. For example, requires that the controller of any creature attacking the controller of the Prison to pay 2 generic mana. However, Ghostly Prison does not affect any creature that attacks a planeswalker controlled […]
What lethal damage is
Lethal damage is damage equal or greater to a creatures current toughness. This is important when assigning combat damage, and especially damage from an attacking creature that is blocked by multiple creatures or an attacking creature with trample. When assigning combat damage a player must assign what would be lethal damage to each blocking creature […]
Costs and conditions associated with attacking or blocking.
Some cards have effects that prevent specific creatures from attacking or blocking unless a cost of some kind is paid. For example, the controller of a cannot be attacked unless the attacking player pays two generic mana for each attacking creature. This cost is paid when attackers are declared, it is not something that uses […]