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Category: Combat Phase

Combat Phase

Surprise Blockers?

December 8, 2010February 5, 2015 | krizriktr

All blocking creatures are declared at the very beginning of the declaration of blockers step.  In order for a creature to be declared as a blocker it must be in play when this step begins.  This means that the last chance you have to either get a creature into the battlefield or make another permanent […]

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Combat Phase

There is always a combat phase

December 4, 2010February 5, 2015 | krizriktr

Unless an effect has caused a player to skip the combat phase, there is always a combat phase in a turn. This is true even if no creatures are declared as attacking.

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Combat Phase

Declaring attackers and blockers

November 24, 2010February 5, 2015 | krizriktr

The declaration of attacking creature and declaration of blocking creatures does not use the stack. While you can play spell and abilities after these game actions have taken place, you cannot respond to these declarations in the normal Magic sense.

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  • Turn Structure (43)
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  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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