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Category: Combat Phase

Combat Phase, Triggered Abilities

Brimaz blocking with other creatures & the damage assignment order.

March 19, 2014February 5, 2015 | bimmerbot

When Brimaz blocks, he adds a creature into the damage assignment order, and it's the attacking player who chooses where it will be in that order.

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Tagged Brimaz King of Oreskos
Combat Phase, Triggered Abilities

Brimaz blocking flyers.

March 17, 2014February 5, 2015 | bimmerbot

can be quite a confusing card. Things become very strange when he takes to the skies. When Brimaz has flying somehow (perhaps he’s wearing ) and blocks a flyer, his ability does in fact trigger like normal. His vigilant friend will arrive and also be blocking the flyer. Though this may seem strange, the block […]

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Tagged Brimaz King of Oreskos
Combat Phase, Costs, Triggered Abilities

Brimaz vs. Sphere of Safety

March 11, 2014February 5, 2015 | bimmerbot

is a quite powerful hero. There are many powerful interactions featuring this fabled feline. This week, we will be looking at a few of them in detail! To start off, Brimaz is quite strong against . Though you need to pay the cost to attack with Brimaz, Brimaz’s friend will be able to enter combat […]

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Tagged Brimaz King of Oreskos
Combat Phase, Triggered Abilities

Medomai and double strike.

March 6, 2014February 5, 2015 | bimmerbot

I’ve seen this question pop up quite a few times recently, so I think it’s high time to answer it for all to see! What happens if you give double strike (e.g., if you bestow it with )? Well, the important factor here is how double strike works. When a creature is unblocked, it’s pretty […]

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Tagged Medomai the Ageless
Combat Phase, Static Abilities

Why attacking with Serra Ascendant with 29 life is a good move.

March 3, 2014February 5, 2015 | bimmerbot

Lifelink gains you life before state-based actions are checked in the combat damage step. This means if you're at 29 life, a 1/1 Serra Ascendant can take up to 5 damage in combat and still survive!

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Tagged Serra Ascendant
Combat Phase

How to properly use Zealous Persecution to avoid death by Deceiver Exarchs.

February 26, 2014February 5, 2015 | bimmerbot

You have to pick the right time to Persecute your opponent's army of Exarchs. Doing it before they actually declare them as attackers will leave you very unhappy!

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Combat Phase, Triggered Abilities

Brimaz and Exalted

February 24, 2014February 5, 2015 | bimmerbot

Exalted triggers when a creature is declared as an only attacker, and won't care if Brimaz later pops out a kitten. Brimaz will still get the bonus.

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Tagged Brimaz King of Oreskos
Combat Phase

Tromokratis and Culling Mark

February 20, 2014February 5, 2015 | Paul Baranay

Blocking requirements and restrictions can be a bit confusing, be we help clear them up for you with some examples!

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Tagged Culling Mark, Tromokratis
Combat Phase, Prevention and Replacement Effects

Using Necrobite for Inspiration.

February 14, 2014February 5, 2015 | bimmerbot

Regeneration is a great way to tap your creatures without attacking, in order to get an inspired trigger. Just remember that they will only tap if they would be destroyed; the regen shield doesn't tap a creature automatically.

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Tagged Necrobite

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Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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