Welcome back to the Rules Tip Blog! Today we'll be going over a tricky little delivery-robot, . On the surface it's fairly simple; a 1/1 with Haste for 1 mana. Whenever it attacks, you exile the top card of your library face-down. The tricky bit is the third ability: You can pay a red mana, sac the Courier, and ditch your hand to put everything that Courier exiled into their owners' hands (it doesn't just say "YOUR" Hand, because your opponent might have ed it, and you don't get their card!). Basically,
Welcome back! For today's Kaladesh-based tip, we'll be talking about the newest addition to my lifegain EDH deck: . It gains life and shoots giant life-total-powered doom lasers; what's not to love? The first ability seems straightforward; every time you cast a spell, you gain life equal to the number of spells you've cast this turn. So your first spell would gain you 1 life, your second would gain you 2, etc, etc, to help you gain up over the 50 mark so you can fire the doom laser (not to be confused
Welcome back to the Prerelease Week! Today we'll be going over the last of the new mechanics from Kaladesh: Energy. This mechanic has actually been kicking around R&D since the original Mirrodin, waiting for a set to be used in, and now we have it! Many of the cards in Kaladesh give you energy in some way or another, represented by a number of black pentagon symbols with a cut-away lightning bolt in the middle. For example, has you Scry 2, Draw 2, and then get two Energy. Energy comes in the
Good morning and welcome to the EMN Prerelease Primer! This time around we decided to cover all the mechanics in one article, so they'd be fresh on your minds as you all head off to your events at midnight tonight and this weekend! To start with, I'm going to toss out a link to our Shadows Over Innistrad Primer (which helpfully has links to our posts about all the mechanics of SOI, so you can brush up on those!). Just like the SOI Primer says, you'll get a neat box for the Eldritch Moon prerelease
Welcome back to the Week of Modern here at the Rules Tips Blog! Today we're going over a core card in another deck archetype- Grishoalbrand. More specifically, we're looking at and and how the Splice mechanic works. Splice was a mechanic introduced in the Kamigawa block about 11 years ago, and it lets you sort of build your own spell! Both and have the subtype "arcane", which is good because Splice cares about subtypes (technically it only cares about Arcane right now, since the only Splice cards
Have you got a clue? If you haven't, then you probably need to start Investigating. Shadows Over Innistrad brought us investigating and clue tokens, a little twist on normal cantrips. Instead of getting your card right away, you get a token that you can sacrifice later on for a card. And there's even some cards that give you bonuses for the clues you sacrifice. Cards like , who transforms when you sacrifice a clue, or , that gives you life when you sacrifice a clue. But it's not just sacrificing
These 'cast' triggers ask for the payment only as they resolve, and they only ask for a single payment. You can't pay extra for more effects!
If you Surge Fall of the Titans for X=2, it's a legal target for Disdainful Stroke.
You can pay extra mana for a spell like Radiant Flames only if an external effect is imposing an additional cost to cast it. That's a handy interaction with Vryn Wingmare and the like!
Turning a manifested Hangarback Walker face up doesn't put counters on it (you can't even pay mana for X), so it will generally die immediately after it turns face up, before you even get a chance to activate its ability.