‘s ability can make mana of any type of any other land that you control. There are six types of mana; white, blue, black, red, green and colorless. Other restrictions or abilities associated with mana are not part of its type and will not be applied to mana generated by Reflecting Pool. When determined what […]
Category: Effects
When the Scars tap lands enter play tapped, and when they don’t
A cycle of five lands that produce two types of mana were printed in Scars of Mirrodin with a static ability that replaces how they enter play. would be an example of one of these lands. The gist of it is that they enter play untapped as long as you don’t control that many other […]
Regeneration cannot save a creature with zero toughness.
Regeneration prevents a creature from being destroyed. Destruction is caused by effects that specifically use the word ‘destroy’ or when a creature receives damage equal to its toughness. Effects that lower a creature’s toughness to zero or below will not cause destruction. Because of this regeneration will not save a creature that has a toughness […]
Effects that last until the end of turn.
It is impossible for effects that last until the end of turn or are applied during ‘this’ turn to carry over into another turn. Continuous effects like these will end in the cleanup step of the turn in which they were created. (It is possible in some situations for a continuous effect like this to […]