A cycle of five lands that produce two types of mana were printed in Scars of Mirrodin with a static ability that replaces how they enter play. would be an example of one of these lands. The gist of it is that they enter play untapped as long as you don’t control that many other […]
Category: Effects
Regeneration cannot save a creature with zero toughness.
Regeneration prevents a creature from being destroyed. Destruction is caused by effects that specifically use the word ‘destroy’ or when a creature receives damage equal to its toughness. Effects that lower a creature’s toughness to zero or below will not cause destruction. Because of this regeneration will not save a creature that has a toughness […]
Effects that last until the end of turn.
It is impossible for effects that last until the end of turn or are applied during ‘this’ turn to carry over into another turn. Continuous effects like these will end in the cleanup step of the turn in which they were created. (It is possible in some situations for a continuous effect like this to […]