Angelic Accord only triggers once per turn in 2HG.

In true Two-Headed Giant fashion, here comes the second head…err, rules tip…as the week draws to a close. Teammates don’t only share life totals in this format, they also share steps and phases. Ordinarily this doesn’t matter much; during your shared main phase, you and your teammate can play spells and abilities in any order, […]

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It That Betrays and Commanders

Om nom nom! is coming to get you — and your commander! For today’s tip, I want to talk about a cool interaction in Commander, the hugely-popular multiplayer format where each player chooses a legendary creature, called a “commander,” to lead his or her deck. In this format, each player’s commander is subject to a […]

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Overloading in Two Headed Giant

Overload does weird things with 2HG. Some of you at the prerelease may have noticed that. See, all of the Overload spells that you aim at other people’s stuff work on everything of that sort you don’t control, if Overloaded. In a normal 2 man game, or a free-for-all, that means it hits your opponents’ […]

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Multiplayer tips: How attacking/blocking works.

So normally, when you attack, there’s no question which player you’re attacking. However, when there are multiple legal choices for who to attack, it gets a little more involved. You still only get one combat phase and one of each of the steps in that phase. So when you move to combat, each other player […]

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How the ‘Commander tax’ works in EDH/Commander.

Once more, I get the Commander question, and I’m fine with that. Commander is a popular format with Judges, largely because of the fact that it doesn’t rotate, and that the decks can be personalized a good deal. Many judges will haul a deck or five with them to a tournament, knowing that there’s likely […]

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