Wrapping up Shortcuts

The final two official shortcuts are.. – In a 2HG game, a creature that’s attacking a team and not one of their planeswalkers is assigns its combat damage to the primary player on the defending team, unless its controller states otherwise. For example, if an unblocked creature you control is equipped with in a 2HG […]

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Shortcutting to Resolution

Three of the official shortcuts deal with announcing or asking about choices before those choices need to be made. If you cast a spell or activate an ability and declare choices that aren’t normally made until that spell or ability resolves, you have to abide by those declared choices unless another player responds to that […]

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What slow play is.

The simple and straight answer as to what slow play is would be to quote from the Magic Infraction Procedure Guide: “Players who take longer than is reasonably required to complete game actions are engaging in Slow Play.” However no single definition can possibly cover all situations, and the above does require some interpretation when […]

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Ready for Combat? Here are some shortcuts!

“Declare attackers?”, “ready for combat”, or any similar statement during your turn means you’re offering to pass priority until your opponent has priority in your beginning of combat step. Unless an opponent acts at this point, it’s too late to cast spells or activate abilities before you declare attackers. For example, if you say “combat?” […]

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