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Category: Tournament Rules

Tournament Rules

Tournament Tuesday: Don’t Mix Checklist Cards with DFCs.

November 5, 2013February 5, 2015 | tnunez

Innistrad might not be in Standard anymore, but it is still legal for Legacy, Vintage, and Modern (as well as Commander, but that’s not very tournament-heavy!), so this is a good tip to revisit. As you may know, when Innistrad was first released, many of the booster packs had their basic land replaced with a […]

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Missed Triggers, Tournament Rules

You can’t ignore your opponent’s errors (except missed triggers).

October 22, 2013February 5, 2015 | bimmerbot

Sometimes there are times where we make mistakes, that’s why there are judges around to help. As soon as you notice a mistake, you are to call a judge over; they are trained in fixing mistakes that might have been made. However, when the time comes, you can’t ignore your opponent’s mistakes. Doing so is […]

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Tournament Rules

Taking extra turns during “additional turns” at the end of a Swiss round.

October 15, 2013February 5, 2015 | bimmerbot

After time is called, there are only 5 total turns to be shared by both players, even if an "extra turn" is generated (extra turns can't make 5 into 6 or 7, etc.).

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Tagged Medomai the Ageless
Control / Controller, Tournament Rules, Triggered Abilities

You can’t ignore the trigger on that Akroan Horse your opponent so generously gave you.

October 8, 2013February 5, 2015 | bimmerbot

If you control Akroan Horse, you control the upkeep triggers, and it's your job to point them out even though you didn't cast the card.

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Tagged Akroan Horse
Tournament Rules

Theros prerelease details, and the FAQ is available!

September 20, 2013February 5, 2015 | bimmerbot

We summarize the pertinent details for the Theros prerelease events, and provide a link to the Theros FAQ (Release Notes).

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Communication Policy, Tournament Rules

Assisting others during deck construction at Regular REL w/o decklists.

September 17, 2013February 5, 2015 | bimmerbot

We're here to clear up a common misconception about helping each other during deck construction at events that don't use deck lists. It's not against the rules!

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Tournament Rules

JAR Series: “Serious Problems”

September 10, 2013February 5, 2015 | bimmerbot

Here we explain the "Very Bad Things" that you should never do at any event, because they will earn you a one-way trip out of the tournament (and possibly out of the store!).

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Tournament Rules

JAR Series: “General Unwanted Behaviors”

September 3, 2013February 5, 2015 | bimmerbot

We continue our journey through the Judging at Regular REL document with a discussion of General Unwanted Behaviors and how to deal with them.

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Tournament Rules

JAR Series: “A player has illegal, insufficient, or another player’s cards in his or her deck”

August 29, 2013February 5, 2015 | Paul Baranay

In the next installment of the Judging at Regular REL series, Paul breaks down what to do with deck problems at Regular REL.

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Tip Categories

  • Abilities (873)
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  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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