When enters the battlefield, its living weapon ability will trigger. When this trigger resolves, a 0/0 germ token creature is created and the Batterskull will become attached to it. Each of these steps is followed in order, so the germ will be a 0/0 creature for a short time and then become 4/4. The germ […]
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You can respond to werewolf transform triggers.
The abilities of werewolves in Innistrad that transforms them is a triggered ability and it can be responded to. In most cases, you want to ‘deal’ with werewolves controlled by an opponent in the preceding turn by casting one or two spells. However you can always wait until your one of these triggers goes on […]
Lost in the Mist has two targets.
is a combination of and . The cost of Lost in the Mist may not exactly equal what those two spells cost, the effects and targeting requirements are a perfect combination. In order to play Lost in the Mist you must choose a spell to target and a permanent in play. You cannot play Lost […]
Special actions do not use the stack and cannot be responded to.
Currently in Magic there are six special actions, one of them only applies when playing the Planechase variant (rolling the planar die). The most common special action would be playing a land. However you may come across one of the other special actions from time to time, they are, turning a face down card face […]
The abilities in the Magic 2012 Crown / Scepter / Throne combo check on resolution.
Magic 2012 has three ‘royal’ artifacts that have abilities that are all increased if a player controls all three of these artifacts. They are the , and the . For example, the Scepter will deal a single point of damage to a targeted player under normal conditions. However if you control the Crown and the […]
Changing control does not cause a permanent to leave and return to the battlefield
Some zones in Magic belong to a single player, like a player’s hand library and graveyard. However other zones, like the battlefield, stack and exiled zone are shared. When a permanent in is in the battlefield, it does not matter if it changes controller it will remain in the battlefield. Objects in play do not […]
How to deal with extra turns.
Since Magic was initially created there have been effects that grant players extra turns. For example; , , and . In the vast majority of cases how to deal with these extra turns is simple and obvious. If a player generates an extra turn, they will just take another turn after the current one it […]
When choosing something you must choose something that exists in Magic.
Many effects have you choose a color, card, type or subtype. Examples of cards with abilities like this would include; , and . Anytime you are offered a choice like this you must choose something that exists in Magic. When choosing a color, it must be white, blue, black, red or green. When choosing a […]
When a permanent regenerates the only thing it leaves is combat.
Regeneration is a keyword action that is applied when a regeneration shield is used. When a permanent regenerates, it has all damage removed from it, it becomes tapped and remains in play. It is important to remember that this regenerated permanent is the same object. It does not leave the battlefield and then reenter. Because […]