Protection from creatures prevents targeting with Bloodrush.

To quickly remind yourself of what protection does, just think of the Orzhov guild’s favorite word: DEBT. D stands for dealing damage; E stands for enchanting/equipping; B stands for blocking; and T stands for targeting. While you might be most familiar with protection from a color, protection can also encompass a wide variety of other […]

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The different ways Dryad Militant interacts with removal spells.

! This little tree-girl seems like lots of fun in Limited and Constructed both, but the most common question I’ve seen regarding her is how she works with removal. When does the spell go to the graveyard? Does she exile it or not? A spell does not go to the graveyard until it has fully […]

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How the ‘Commander tax’ works in EDH/Commander.

Once more, I get the Commander question, and I’m fine with that. Commander is a popular format with Judges, largely because of the fact that it doesn’t rotate, and that the decks can be personalized a good deal. Many judges will haul a deck or five with them to a tournament, knowing that there’s likely […]

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When you flicker a double-faced card with Cloudshift, it will always return with the day side up.

When a double-faced card (“DFC”) isn’t on the battlefield, it only has the characteristics of its front (sun) side. This means that barring odd circumstances (i.e., ‘s triggered ability), a DFC always enters the battlefield sunny-side up. This rule creates an interesting interaction when you transform a DFC and then flicker it with something like […]

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You can “flicker” a creature to save it from a removal spell.

I’m excited for . Partially because it was a house at the prerelease, and partially because is one of my favorite cards. But why are both of these things true? Among other things, it’s the fact that they can be used to dodge removal very easily. Let’s use for our example. Ronny casts , and […]

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Undying creatures hit the graveyard before they come back.

When a creature with undying dies, the creature goes to the graveyard, and the undying trigger brings them back into play when the ability resolves. This means that because creatures go to the graveyard, both leaves-the-battlefield abilities and enters-the-battlefield abilities will trigger. For example, if you cast on a before it dies, two abilities trigger […]

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