Today, we’re going to be talking about dropping from a tournament. There has been a lot of confusion on the internet about when a player can drop drop a tournament. I’m just going to flat out say the answer right away: you can drop from a tournament at any point, including in the middle of […]
Test of Faith and Multiple Damage Sources
Hello, and welcome to week, where I’ll be focusing on , an intriguing common recently brought back by Modern Masters. It looks fairly innocent at first, but it can be deceptively confusing. What does do? In short, it sets up a small damage prevention shield around a creature. It prevents up to three points of […]
Goblin Electromancer only reduces the cost of a fused spell by 1.
Before the Izzet, there was Arcane. Before Arcane, there was storm. And before storm, there were split spells! Fresh off the heels of Grand Prix Modern Masters, we come full circle with a look at the Fuse mechanic, a blast from the past in Dragon’s Maze with a little twist involved. Probably no guild benefited […]
Scab-Clan Giant in Multiplayer
The Gruul aren’t going wild for accuracy anytime soon, but here at the Rules Tips Blog, we sure are! For the next time you feel the need to get in a wild swing at your local casual multiplayer group, here’s some tips on how to properly resolve ’s triggered ability. You don’t choose an opponent […]
Super tech! Regenerating Lotleth Troll to dodge Azorius Charm.
It’s often said that rules knowledge is a skill, and to an extent, that’s true — a thorough knowledge of the rules can help open up plays to you that you might not have even realized were possible. For example, ever thought of using regeneration to counter a spell that doesn’t destroy things? Here’s a […]
How to Randomize with Deadbridge Chant and large graveyards.
Today’s Tournament Tip comes to you from Pro Tour Dragon’s Maze, courtesy of . Specifically, the word “random” in that enchantment’s rules text, beloved of Johnnies, derided by Spikes, and often a headache for judges. While I make sure to bring a bag of d20s with me to all tournaments, not all Magic players are […]
With Melek, you will reveal every card you draw, even if drawing multiple cards at a time.
Question: When is drawing 3 cards not drawing 3 cards? The truth is that certain things, although simple and intuitive in the real world, end up not translating so well into Magic-ese, and drawing cards turns out to be one of these things. Since the game can’t handle multiple card draws simultaneously, it ends up […]
A Blaze Commando of Glory
A true Boros guild member loves burn spells! Slinging fire around has a clear-cut outcome; damage gets dealt to things. How does Blaze Commando react to various forms of fire? An opinionated chap, Blaze Commando has some definite preferences. Many burn spells, like , will interact with Blaze Commando in an intuitive manner. They have […]
Aurelia and Legion’s Initiative
Imagine. Aurelia and her trusty attack. After this attack, Aurelia asks herself “Hey, is this the first time I’ve attacked this turn?”, she thinks for a bit. “Why yes Aurelia, yes indeed this is the first time I’ve attacked this turn. ANOTHER!” And she triggers, untapping her White Knight (and herself if she didn’t have […]