In Magic, there is a “Golden rule” that you should always remember. Basically, it says that “can’t” overrides “can”. So lets explore what happens when Narcissa controls , and Annabelle casts . Sphinx’s Revelation says to gain X life, while Havoc Festival says players can’t gain life. Can’t > Can. No life will be gained. […]
Feeling of Dread can only stop attackers if cast before the declare attackers step.
A question that I’ve been asked a lot is, “When is the last time I can tap a creature to prevent it from attacking?” So today, let’s use as our example card. When is the last time I can cast the Dread to prevent a creature or creatures from attacking? The last chance you’ll get […]
How to combine multiple DCI numbers.
Let’s say that, over the years, you’ve received a few different DCI numbers. Maybe you forgot your number at a tournament and the tournament organizer issued you a new number. Or maybe you played in a tournament years ago and you recently came back and didn’t know you had an old DCI number. And now […]
Sphere of Safety vs. Volatile Rig
loves attacking. It fact, it has an ability that says it has to attack each turn if able. But what if your opponent has a out? Does that mean I have to pay every turn to make it attack? The answer is no. Sphere of Safety adds a cost to creatures that are declared as […]
Bloodbraid Elf can cascade into Boom/Bust and cast Bust.
Cascade and split cards are a fun little combination, both in Modern and in Commander. The reason it can be fun is that when Cascade asks a split card what its CMC is, you get two answers; one for each side. As long as ONE of those answers is ‘low enough’ for that Cascade, you […]
Guttersnipe won’t trigger if you sacrifice it to cast Fling or Launch Party
It’s quite possible that you might end up having and plenty of support for it in a Limited deck. Maybe you put in for some removal, and the time comes that you have to cast that Launch Party with your Guttersnipe as the only creature you have on board. In such a situation, your Guttersnipe […]
Detention Sphere can exile your opponent’s hexproof creature if you target your own.
More fun with ! As you may already know, Detention Sphere only has one target. Thanks to that, you can get it to exile things it can’t target, by targeting something it shares a name with. For example, if your opponent has a that has gained hexproof for some reason, and one that does not, […]
Tournament Tuesday: One deck per tournament
Funny enough, something like this came up in the very first FNM my little shop held. A player was goldfishing with his Vampire deck between rounds, and a spectator thought that he’d switched decks from his Elf deck that was seen round 1. In a Constructed tournament, no matter what the format is, you pick […]
Hellrider can hit Planeswalkers
has come back into favor in a lot of aggro decks, and alongside it we’re seeing a few more Planeswalkers being played. So it’s easy to imagine that you might come into a situation where they interact! ’s ability is pretty simple; whenever you swing with a creature, triggers and burns your opponent for 1. […]