Turn-based actions also don’t use the stack.

Yesterday we looked at the six special actions that do not use the stack. There are a lot more turn-based actions, so I will not go over all of them, but cover the more important ones. Unlike special actions, turn-based actions happen at very specific times in the game. They are different from state-based actions in this way as they only occur at specific points in each turn, as opposed to whenever needed. Some of them involve choices made by players; others do not. They are also not optional.

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