Ahhh, the classic “Me firs- NO ME FIRST!” scenario in Magic. Remember folks, those who respond last, get to resolve first; a concept that NONE of the people in busy lines seem to grasp at my local amusement park. Following that principal in Magic, Deathrite Shaman’s ability states that, “Hey, pay {B} and tap me, […]
Tag: Deathrite Shaman
Pithing Needle stops all of Deathrite Shaman’s abilities.
Before we go any further, we must ask ourselves… what is a mana ability? Well, that was semi-rhetorical, for those who didn’t snap answer the previous question. A Mana ability can exist as either an activated or triggered ability. For the activated ability form: 1) Does not have a target 2) It could put mana […]
Deathrite Shaman Won’t Make Mana Without a Target
is making a splash in Modern lately, and sees some play in Standard due to it helping to slow down reanimator-type strategies, as well as giving some Zombie decks an extra way to bleed their opponent for the last few points of mana. One of the reasons that it sees a good deal of play […]
How Deathrite Shaman’s targeted abilities work.
Continuing the trend of fun one-drops that got a lot of questions, today we cover . Shaman’s got three abilities, and each one does something based on what you exile. Exiling sorceries and instants bleeds your opponent for 2; exiling creatures gains you 2 life; exiling lands makes mana. The problem here is, all three […]