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Tag: Evolve

Characteristics, Resolving spells and abilities, Triggered Abilities

Responding to evolve by killing the creature that just entered.

April 3, 2014February 5, 2015 | bimmerbot

If a creature that triggered Evolve is gone by the time the trigger resolves, the trigger just uses the last known information about that creature's P/T when it died. That means Doom Blade or Bile Blight will give different outcomes when responding to an Evolve trigger!

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Tagged Bile Blight, Doom Blade, Evolve
Resolving spells and abilities, Triggered Abilities

Gods, 4 devotion, and evolve.

December 11, 2013February 5, 2015 | bimmerbot

Gods that enter while you have 4 devotion will be a creature when they enter, even though they aren't entering "as a creature." This is confusing, but we explain how that difference matters for enter-the-battlefield triggered abilities!

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Tagged Evolve, Thassa God of the Sea
Keywords, Triggered Abilities

Simic: How Evolve works.

January 22, 2013February 5, 2015 | bimmerbot

I’ve got to say, I’m really liking the new Simic! You’ll be seeing a lot of their little mutations at the prerelease, and just like Batallion, it helps to know how it works before you head into the event so you don’t make a misplay. Evolve is another triggered ability. If you have a creature […]

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Tagged Evolve

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    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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