Lethal damage is damage equal or greater to a creatures current toughness. This is important when assigning combat damage, and especially damage from an attacking creature that is blocked by multiple creatures or an attacking creature with trample. When assigning combat damage a player must assign what would be lethal damage to each blocking creature […]
Tag: Giant Growth
At the beginning of the end step vs until the end of turn.
There are a few things that happen at the end of every turn; players discard down to their maximum hand size, damage on creatures goes away etc. One area that often confuses players is the difference between effects that last until the turn ends and triggered abilities that trigger at the end of a turn. […]
Last In First Out – How the stack works.
Contrary to the ‘tip’ yesterday, the stack does in fact exist and with respect to the rules knowledge of it and how it works can be helpful in figuring out the game state. This knowledge is useful when making strategic decisions and can help win games too. One of the stack’s basic aspects is the […]
Copy effect copy other copy effects
Effects that copy one object will normally copy the ‘base’ characteristics of the object and do not copy most other effects applied to the original object. For example, a will copy the printed characteristics of the card that that is chosen as Clone enters play. It does not matter if the creature targeted by Clone […]