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Tag: Hangarback Walker

Prevention and Replacement Effects, Resolving spells and abilities

Hangarback Walker and Hardened Scales

January 6, 2016 | bimmerbot

Hangarback Walker plays well with Hardened Scales... but casting Walker for 0 isn't going to work out well for you.

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Tagged Hangarback Walker, Hardened Scales
Activated Abilities, Costs, Priority, State-Based Actions, Triggered Abilities

Hangarback Manifesto (a manifested Walker is not very good)

December 17, 2015December 16, 2015 | bimmerbot

Turning a manifested Hangarback Walker face up doesn't put counters on it (you can't even pay mana for X), so it will generally die immediately after it turns face up, before you even get a chance to activate its ability.

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Tagged Hangarback Walker
Casting / playing a spell or ability, Characteristics, Triggered Abilities

Hangarback Walker vs. Eidolon of the Great Revel and Disdainful Stroke

August 21, 2015August 18, 2015 | bimmerbot

The X's in a spells cost are counted as having the value chosen for it while that spell is on the stack. As such, Hangarback Walker for X=1 means a CMC of 1+1=2, and it would trigger Eidolon, while X=2 means CMC 2+2=4 to evade Eidolon's trigger.

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Tagged Eidolon of the Great Revel, Hangarback Walker

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Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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