Skip to content

Magic Rules Tips

…and knowing is half the battlefield

Header Image
  • Home
  • Rules FAQ
  • Other Rules Resources
  • 24/7 Rules Chat
  • Suggest a Rules Tip
  • Our Team
  • Rules Tips en Español
  • French

Tag: Jeleva Nephalia’s Scourge

Casting / playing a spell or ability, Prevention and Replacement Effects, Triggered Abilities

Putting Prossh, Jeleva, or Marath onto the battlefield without casting them isn’t that great.

November 22, 2013February 5, 2015 | bimmerbot

If you’re not casting Prossh, Jeleva, or Marath, their cast/enter the battlefield abilities won’t do anything.

Read more.

Tagged Jeleva Nephalia's Scourge, Marath Will of the Wild, Prossh Skyraider of Kher
Resolving spells and abilities

A spell cast via Jeleva’s trigger goes to the graveyard when it’s done resolving

November 15, 2013February 5, 2015 | bimmerbot

Just because you cast a spell from exile, that doesn't mean it goes there when it resolves!

Read more.

Tagged Jeleva Nephalia's Scourge
Abilities, Zones

Jeleva only has access to the cards it exiled, not to cards exiled by another Jeleva

November 15, 2013February 5, 2015 | bimmerbot

Jeleva can only track the cards it exiled when it entered the battlefield as long as it remains on the battlefield. If Jeleva leaves and comes back, it forgets all the previously exiled cards.

Read more.

Tagged Jeleva Nephalia's Scourge

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
Need help with your own blog? Contact us!