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Tag: Pack Rat

Uncategorized

Their Bile Blight vs. your Pack Rat – Killing your own creature can be good for you.

March 27, 2014February 5, 2015 | bimmerbot

Bile Blight needs its single target to be legal in order to resolve and do anything, so you have the chance to remove that target in response in order to save the rest of your creatures that share a name with it!

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Tagged Bile Blight, Pack Rat
Characteristics, Combat Phase

How Pack Rat tokens work in combat (it’s tricky!)

December 20, 2013February 5, 2015 | bimmerbot

Pack Rats can be a bit complicated when it comes to combat and state-based actions, similar to "Lords" that die during combat making your other creatures smaller. Be aware of these subtleties before you throw away a game unknowingly!

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Tagged Pack Rat
Characteristics, Copies, Resolving spells and abilities

Pack Rat tokens won’t get any counters or P/T boosts the original has.

November 26, 2012February 5, 2015 | bimmerbot

I control a . Then I target it with 4 s and 4 s. Then I put a +1/+1 counter on it and turn it blue somehow. You know, for good measure. Now I use ’s ability (don’t ask me how I cast 8 spells and still had another card to discard along with the […]

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Tagged Pack Rat

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Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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