What happens if we now cast Bioshift, moving the counters from the Raptor to the Menace?
This is another instance of the wording of a card not being precisely what it appears! A closer look at the rules reveals that the act of “moving” a counter involves two simultaneous components: removing the counter from the first creature, and putting the counter onto the second creature. Because “putting” counts as “placing,” Corpsejack Menace’s ability will apply to the counters being moved onto it via Bioshift. The result? A grand total of eight +1/+1 counters, for a hefty 12/12 creature!
Today’s Rules Tip written by Jen Wong