In addition to being a better attacker or blocker in combat, this ability is a pretty nifty way to dodge removal! For instance, in response to a Complete Disregard on your 1/4, you can make the Fumarole a 4/1, leaving it too big to be Disregarded. The same trick applies to spells that care about a creature’s toughness, like Reality Hemorrhage. Trying to burn that 4/1 won’t have much effect when it can just switch back to a 1/4.
For those wondering how to get rid of the pesky Fumarole, the answer is that there’s a specific window when it has its shields down. You want to cast your burn spell when the Fumarole is a 1/4, and an activation of its switching ability is on the stack. At this time, if the Fumarole player lets the burn spell resolve, it’ll do nothing… at first. Then the switch ability will take effect and make the Fumarole a 4/1, which immediately dies due to having lethal damage on it. Activating the switch ability in response won’t do much good, either, since if the Fumarole is a 4/1 at the time the burn spell resolves, it’ll die as soon as it’s burned, and before its ability to switch back to a 1/4 ever resolves. (However, this trick does not work with Complete Disregard, as you need the Fumarole to be a legal target before you can even cast it.)
Today’s Rules Tip written by Jen Wong