Hi everyone, it’s Friday! Time for the weekend, but before we hit the weekend, we have one more tip for you today involving . So your opponent has a 5/5, and just cast the Onslaught to deal five damage among your creatures, and you’re hoping to use to prevent that from happening. Unfortunately, your removal […]
Author: bimmerbot
Peema Aether-Seer – How to benefit from “blocks if able” (and how you can’t)
Hi everyone, and welcome back. Today, we’re going to talk about , and some good (and some bad) things that you can do when using her activated ability. Peema has an activated ability that forces a target creature to block this turn if able. It’s only able to block if it could block. For instance, […]
Blinking Greenwheel Liberator fuels itself
, like many revolt cards, packs potential if you can satisfy the cost. For the low, low cost of 1G, you can potentially have a 4/3 creature! But in order to get that 4/3 creature, you had to have a permanent you control leave the battlefield that turn. This may seem difficult for some, but […]
Tournament Tip: MOAR BANS and how they work
In case you haven’t heard, for the first time in a long time, we have some banned cards in Standard. As of January 20th, , , and are all banned in Standard. What does this mean? It means that you’re not allowed to run any copies of those three cards in your Standard deck (main […]
Fatal Push can punish you if you’re careless…
Hi everyone, and welcome back to the Rules Tip Blog! If you read , its wording looks a little bit weirder than what you’d expect to see on a card of that type. Instead of being worded like , which can only target a creature with a converted mana cost of three or less, Fatal […]
NOT going infinite: Greenbelt Rampager
is the Rogue Elephant I always wanted as a kid but never had. It is a house of a creature for one mana, with one slight drawback. You can’t keep it on the field unless you can pay the cost of two energy. There is another semi-drawback as well – if you have 2 energy, […]
Going Infinite: Wandering Fumarole and Crackdown Construct
Want to surprise your opponent with a combo out of nowhere? and just might be the combo for you. The combo begins in a deck that can reasonably produce red and blue mana. You’ll want to play an early Fumarole, and later, the Construct. When it comes time to attack with your seemingly harmless 2/2, […]
Going Infinite: Saheeli Rai and Felidar Guardian
Finally! The combo everyone has been waiting for! (not exactly, but close) is back and in Standard. If you’re not familiar with the planeswalker , then you should probably check her out before you start building your standard deck. She is a three Converted Mana Cost (CMC) planeswalker that allows you to make a one-turn […]
Going Infinite week! When and why you need to make a different choice.
I hope you’re infinitely excited about this new set… I know I am! Today we’re going to look into a different but important combo that teaches us a lesson about going infinite in Magic and why you must make a different choice at some point or the game ends in a draw. One situation involves […]