How Flashback works

Flashback, a keyword ability that appears on instant and sorceries, is making its third trip back to Magic expansions tomorrow when Innistrad is released. To get you prepared for the prerelease here are some general rules on how Flashback works. Flashback is actually two different static abilities. The first creates an alternate play cost and […]

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Once Goblin Tunneler’s ability resolves the targeted creature is unblockable even if it gets bigger.

has an activated ability that makes a creature with power of two or less unblockable for the remainder of the current turn. This ability does have a targeting restriction which requires that the targeted creature have a power of two or less. In other words this creature’s power must be two or less in order […]

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Rusted Sentinel’s ability applied as it enters the battlefield

has one ability which causes it to enter the battlefield tapped. This is a static ability that generates a replacement effect that is applied to the action of putting the Sentinel into play. (This will most often happen as the Rusted Sentinel spell resolves.) The Sentinel does not enter the battlefield and then become tapped. […]

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