Today we’re continuing with the Modern Rules Tips! Since day one of the format, people have been jamming artifacts together for highly efficient aggro. Whether you call it Affinity or Robots or Tin Man All Star Band, the deck remains the same: Lots of artifacts getting turned sideways. The deck doesn’t tend to have a […]
Category: Abilities
Thopter Foundry and Sword of the Meek: How It Works
Today we’re covering another relatively “new” interaction in Modern- the Thopter/Sword combo! was recently unbanned in Modern alongside (which we covered yesterday!), which means is ready to churn out bodies again. But how exactly does the combo work, so you know how to play it, OR how to disrupt it properly when you’re staring down […]
Snapcaster And Ancestral Vision
With the recent unbanning of in Modern, many a blue player have been happily saying their three favorite words that aren’t “counter target spell”: “Draw three cards”! And obviously, you’d pair something spicy with all that card draw- perhaps a so you can double up the value on your spells and swing for 2? Unfortunately, […]
Scourge Wolf combat tricks
Wouldn’t it be nice if you could somehow give a creature you control double strike in the middle of combat? Look no further, with , you can! The nice part of the new ability word Delirium is that it checks constantly. If you have three types of cards in your graveyard and you are able […]
Spells with Delirium won’t count themselves as they resolve.
How delirious are you feeling today? Hopefully enough to achieve Delirium while you cast your next spell! This powerful new ability can take a normal card and put it over the top- but, there is a catch! The card you are casting cannot be the fourth type going to your graveyard if you are hoping […]
Olivia’s Bloodsworn can give itself haste.
Vampires are back! Any trip to Innistrad will include a visit from our favorite blood-sucking creatures (not that there’s a lot to choose from). Today, we’re going to have a brief discussion about . Olivia’s Bloodsworn is an obvious inclusion for vampire decks. A two powered flyer that can give vampires haste is always appealing. […]
Angelic Purge can help you trigger “Whenever you sacrifice a Clue…” abilities.
Have you got a clue? If you haven’t, then you probably need to start Investigating. Shadows Over Innistrad brought us investigating and clue tokens, a little twist on normal cantrips. Instead of getting your card right away, you get a token that you can sacrifice later on for a card. And there’s even some cards […]
Werewolves count spells from a single player to see if they should transform.
Transforming werewolves were some of the most iconic cards from the original Innistrad block, and it’s no surprise that they made a return in Shadows Over Innistrad. We’re going to go over how werewolves can transform back and forth. Like all double-faced cards, werewolves start out on their front side. No matter what kind of […]
Arlinn Kord (Embraced by the Moon) can’t activate another ability after she transforms.
To round out the week, we’ll take a look at , who isn’t the legendary werewolf creature players have been howling for, but is quite possibly the next best thing. Unlike her werewolf brethren (and precedential flip-walker, ), Arlinn is something special: she can control her transformation, and can even transform back and forth “at […]