The Abyss has a target, and the ability is always controlled by the player who controls the Abyss (even if it's not that player choosing the target). This matters when checking target legality vs. True-Name Nemesis or any hexproof creature!
Category: Abilities
Cube week! You can counter Take Possession with Phyrexian Tower.
Phyrexian Tower is one of the few useful responses to a split second card like Take Possession to stop it from resolving.
Cube week! Mishra’s Factory can block Daxos, then pump itself.
We're running a Cube week for the new year! Up for today: Don't let your Daxos be gobbled up by a Mishra's Factory that can block as a 2/2, then damage as a 3/3!
Blinking Elite Arcanist (it’s not exactly “value town”).
What happens when you blink Elite Arcanist? Can you exile a second card and cast both!? We explain how it really works!
Mind Control and Gods: Not a Great Idea
So your opponent is staring you down with an active , or maybe his is online and giving you the business. Your board is fairly barren, but you’ve got a nice little in your hand, and you’re ready to turn that threat into an answer! Well, you shouldn’t. Devotion is a static ability on the […]
Planeswalkers and Hero’s Downfall
Since Planeswalkers were first introduced in Lorwyn, people have been trying to play around them, and to play them to their fullest. A common misconception some players have is attempting to kill an opponent’s planeswalker after it resolves, but before the opponent can utilize it- essentially trying to ‘blank’ their Planeswalker that they just cast! […]
When it’s missed: Triggers that change the rules
Welcome to our special Christmas Eve edition of Tournament Tuesday, and possibly the most festive entry in our Missed Trigger series! Today we’ll be going over another type of trigger and how the Missed Trigger rules work with that type: triggers that change the rules of the game. What kind of trigger would change the […]
Melira Can’t Stop Herself From Entering With -1/-1 Counters
is a central piece in the Melira-Pod combo, letting you sacrifice Persist creatures left and right and having them come back nonstop (and healthy as a to boot) because of her nifty ability that just hates -1/-1 counters. She shuts down Infect and Wither too, and plays well with creatures that enter with -1/-1 counters […]
To stop Underworld Connections with Pithing Needle, you should probably name Swamp.
Underworld Connections doesn't actually have any activated abilities, so naming that card with Pithing Needle won't do anything good. Instead, name the land that Underworld Connections is enchanting, because that's what gains the activated ability!