You know what sounds fun? Getting rid of the 2 mana restriction on , and making it a creature. In Magic 2014, they did that, and gave us . Unlike his Scepter predecessor, Arcanist has no limit on the mana cost of the Instant he flings about willy-nilly, so you can happily put expensive and […]
Category: Abilities
M14 Rules Changes! Making “indestructible” an ability
In the post-Magic 2014 world, “indestructible” is now a keyworded ability! Instead of cards having the wording “Darksteel Ingot is indestructible”, the Ingot now simply has the ability “indestructible.” The indestructible ability does the exact same thing that “this permanent is indestructible” used to: a permanent with indestructible can’t be destroyed by lethal damage or […]
M14 Rules Changes, effective this Saturday July 13!
While we’re still waiting for the FAQ and the final Comprehensive Rules update bulletin for all the nit-picky details, we wanted to make sure everyone at least has an idea of how the rules are changing. The most noticeable changes are to the Legend Rule and the Planeswalker Uniqueness Rule. Rather than reinvent the wheel, […]
All About Eye of the Storm
And here we are, Friday! As I teased yesterday, we’re going to be talking about Commander’s favorite blue enchantment, . This is a reader question, asking for some help in some situation, but I figured let’s start with an overview of what exactly does. When a player casts an instant or sorcery card, the […]
Goblin Electromancer only reduces the cost of a fused spell by 1.
Before the Izzet, there was Arcane. Before Arcane, there was storm. And before storm, there were split spells! Fresh off the heels of Grand Prix Modern Masters, we come full circle with a look at the Fuse mechanic, a blast from the past in Dragon’s Maze with a little twist involved. Probably no guild benefited […]
Scab-Clan Giant in Multiplayer
The Gruul aren’t going wild for accuracy anytime soon, but here at the Rules Tips Blog, we sure are! For the next time you feel the need to get in a wild swing at your local casual multiplayer group, here’s some tips on how to properly resolve ’s triggered ability. You don’t choose an opponent […]
With Melek, you will reveal every card you draw, even if drawing multiple cards at a time.
Question: When is drawing 3 cards not drawing 3 cards? The truth is that certain things, although simple and intuitive in the real world, end up not translating so well into Magic-ese, and drawing cards turns out to be one of these things. Since the game can’t handle multiple card draws simultaneously, it ends up […]
A Blaze Commando of Glory
A true Boros guild member loves burn spells! Slinging fire around has a clear-cut outcome; damage gets dealt to things. How does Blaze Commando react to various forms of fire? An opinionated chap, Blaze Commando has some definite preferences. Many burn spells, like , will interact with Blaze Commando in an intuitive manner. They have […]
Aurelia and Legion’s Initiative
Imagine. Aurelia and her trusty attack. After this attack, Aurelia asks herself “Hey, is this the first time I’ve attacked this turn?”, she thinks for a bit. “Why yes Aurelia, yes indeed this is the first time I’ve attacked this turn. ANOTHER!” And she triggers, untapping her White Knight (and herself if she didn’t have […]