When declaring blockers, the defending player can only use untapped creatures. Once blockers are declared, though, the game doesn’t care if the blocking creatures become tapped later! A useful application of this is , which has three abilities: (1) a mana ability, (2) an “animation” ability, and (3) a “pump” ability. You can use the […]
Category: Abilities
All about Lion’s Eye Diamond (yes, it’s a mana ability, but it has a timing restriction)
So is kind of a weird card. Let’s start things off by looking at its current Gatherer text: Sacrifice Lion’s Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. So the main difference between the printed version […]
You can’t respond to Tombstalker’s Delve ability
Delve is an ability that was (so far) only printed in Future Sight, and as such most players aren’t very familiar with it. Here’s the relevant rules text for “Delve”: “As an additional cost to cast this spell, you may exile any number of cards from your graveyard. Each card exiled this way reduces the […]
You can respond to Stoneforge, Aether Vial or Miracle with Vendilion Clique
One of the strengths of is its versatility: you can surprise block an unsuspecting creature, cycle away a card in your hand, or take a peek at what your opponent is up to. Indeed, because it has flash, you can even cast it in response to an opponent’s activated or triggered ability. This is good […]
Rancor goes to the graveyard before it returns to your hand.
Normally I frown on re-gifting, but in the case of , I’m inclined to make an exception. This Christmassy colored ball of ire loves to bounce around from one creature to another. But wait, you ask, isn’t the holiday season supposed to be about peace on earth and goodwill? Well, as resilient as Rancor is, […]
Triumph of Ferocity’s “if” is not intervening, but it still checks at resolution.
RAWR! Looking at exhibit A, , it has one and only one responsibility: to trigger on your upkeep. Now, this triggered ability will trigger on each of your upkeeps no matter what the situation: if the board’s empty, if your opponent controls a creature bigger than yours, or if your opponent has a billion creatures […]
Bloodbraid Elf can cascade into Boom/Bust and cast Bust.
Cascade and split cards are a fun little combination, both in Modern and in Commander. The reason it can be fun is that when Cascade asks a split card what its CMC is, you get two answers; one for each side. As long as ONE of those answers is ‘low enough’ for that Cascade, you […]
Guttersnipe won’t trigger if you sacrifice it to cast Fling or Launch Party
It’s quite possible that you might end up having and plenty of support for it in a Limited deck. Maybe you put in for some removal, and the time comes that you have to cast that Launch Party with your Guttersnipe as the only creature you have on board. In such a situation, your Guttersnipe […]
Detention Sphere can exile your opponent’s hexproof creature if you target your own.
More fun with ! As you may already know, Detention Sphere only has one target. Thanks to that, you can get it to exile things it can’t target, by targeting something it shares a name with. For example, if your opponent has a that has gained hexproof for some reason, and one that does not, […]