You cannot respond to the choice of creature type with Adaptive Automaton’s ability.

Magic 2012 has introduced a new do-it-yourself lord that give +1/+1 to creatures of a chosen type that you control. The itself also becomes this type, but it does not gain the +1/+1 bonus from its own ability. It is important to note that the choice of creature type is made as the Automaton enters […]

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Circle of Flame can ‘hit’ flyers under some circumstances.

‘s ability triggers when a creature without flying attacks either you or a planeswalker that you control. (It will trigger once for each of these attacking creatures.) When this ability resolves the appropriate attacking creature will receive one point of damage. In most cases, flying creatures will fly over this circle and not receive any […]

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Attacking and blocking requirements

This week for the rules tips we will be looking at attacking and blocking requirements and restrictions, how they work and how they interact. Today, we are going to focus on attacking and blocking requirements. When choosing an attacking of blocking creature sometimes there are effects that force you to attack or block where you […]

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Hunter’s Insight does not give the targeted creature an ability.

Whenever a creature that has been targeted by deals combat damage to a player or a planeswalker the players that cast Hunter’s Insight will draw cards equal to the damage dealt by this creature. When Hunter’s Insight resolves a delayed triggered ability is generated that will ‘wait’ around until the end of the turn. (This […]

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What Sundial of the Infinite can help you avoid, and what it can’t

has an activated ability that you can only play on your turn, and when the ability resolves your turn will end. It may seem like it is a negative effect, as it can be hard to understand why you would want to end your turn prematurely. However there are often things in your own turn […]

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