Tournament Tuesday: Zone-Change Triggers

As we covered last week, there’s been a few changes in the Missed Trigger policy recently. Today we’re gonna cover one that’s had a little confusion even among judges: Zone-change triggers. First, I’ll start off with a link to Toby Elliot’s article about what the trigger changes mean for players, because you guys are players, […]

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Cipher and Extort

Two of the new guild keyword abilities in Gatecrash work really well together . No, I’m not talking about battalion and bloodrush, I’m referring to the keywords of two of Esper’s favorite guilds, cipher and extort. Extort triggers off of any spell you cast, not just spells cast from your hand. And once you’ve encoded […]

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Aurelia’s Fury vs. miracles (and suspend cards!).

Every good army needs a good leader, and luckily, the Boros Legion has Aurelia, whose Fury certainly lives up to the tradition of red Mythic Rares with X in their cost being a huge blowout for the opponent. In addition to nuking creatures, has a unique effect if it deals damage to an opponent; that […]

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Geist of Saint Traft and Battalion is NOT a combo.

IMPORTANT UPDATE: This article has been updated as of the prerelease of Magic 2014 on July 13; Please refer to the revisions below. This was briefly explained in the Battalion mechanic blog entry last week, but it’s still a common question, so I’m making it as a bonus entry all to itself! All the triggered […]

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The Gatecrash Guildmage cycle: Part 2

Duskmantle Guildmage’s 1st ability functions the same as Vizkopa Guildmage’s 2nd ability, as far as multiple activations are concerned. Since they set up a delayed trigger, each will resolve individually. Do note that it says Card, so once again, tokens won’t work, and it says from anywhere, not just the library or battlefield. Get inventive! […]

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