Glimmervoid and Inkmoth Nexus

Today we’re continuing with the Modern Rules Tips! Since day one of the format, people have been jamming artifacts together for highly efficient aggro. Whether you call it Affinity or Robots or Tin Man All Star Band, the deck remains the same: Lots of artifacts getting turned sideways. The deck doesn’t tend to have a […]

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Thopter Foundry and Sword of the Meek: How It Works

Today we’re covering another relatively “new” interaction in Modern- the Thopter/Sword combo! was recently unbanned in Modern alongside (which we covered yesterday!), which means is ready to churn out bodies again. But how exactly does the combo work, so you know how to play it, OR how to disrupt it properly when you’re staring down […]

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Snapcaster And Ancestral Vision

With the recent unbanning of in Modern, many a blue player have been happily saying their three favorite words that aren’t “counter target spell”: “Draw three cards”! And obviously, you’d pair something spicy with all that card draw- perhaps a so you can double up the value on your spells and swing for 2? Unfortunately, […]

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Werewolves count spells from a single player to see if they should transform.

Transforming werewolves were some of the most iconic cards from the original Innistrad block, and it’s no surprise that they made a return in Shadows Over Innistrad. We’re going to go over how werewolves can transform back and forth. Like all double-faced cards, werewolves start out on their front side. No matter what kind of […]

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SOI Prerelease Week! All About Madness

Buckle up everyone, because today’s mechanic is a little deeper than the others! We talked about some crazy stuff happening on Innistrad, and alongside Delirium, we’re also seeing some Madness. Madness is a returning mechanic, and it’s gotten a little face-lift. On the surface it’s really simple; when you discard a card with Madness, you […]

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