Can a fused Turn//Burn kill an indestructible creature? (Yes!)

IMPORTANT UPDATE: This article has been updated as of the prerelease of Magic 2014 on July 13; Please refer to the revisions below. Ah, good old Indestructible. It can get kind of confusing with things like , because there are essentially two kinds of indestructible! You see, being indestructible isn’t an ability. It’s just something […]

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Elvish Archdruid Won’t Trigger Gyre Sage

If there’s one thing Elves love [beyond having Hobbits do their dirty work, but that’s another plane entirely], it’s mana. Lots and lots of mana. Enormous, obscene piles of green mana, ready to be converted into an astoundingly large spell, or into many little elves, who will make even more mana. Continuing the trend of […]

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Flinthoof Boar and Evolve

is part of a cycle in M13, and it’s a pretty neat cycle! They’re all uncommon mono-colored creatures that have an ability which requires an allied color of mana to activate, and they get +1/+1 if you control a corresponding basic. Flinthoof Boar is a 2/2 for 2 that gets +1/+1 if you control a […]

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Sphinx’s Revelation vs. Havoc Festival – You can draw cards even if you won’t gain life.

In Magic, there is a “Golden rule” that you should always remember. Basically, it says that “can’t” overrides “can”. So lets explore what happens when Narcissa controls , and Annabelle casts . Sphinx’s Revelation says to gain X life, while Havoc Festival says players can’t gain life. Can’t > Can. No life will be gained. […]

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Sundering Growth can populate a token your opponent stole with Spirit Away.

You had an 8/8 elemental token, but your opponent stole it with ! What happens when you destroy the enchantment with ? When resolving a spell, you follow the instructions of that spell in order as written in the text box. In the case of Sundering Growth, the first thing is to destroy the enchantment. […]

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Rootborn Defenses’ interaction with creatures changing control or entering later.

IMPORTANT UPDATE: This article has been updated as of the prerelease of Magic 2014 on July 13; Please refer to the revisions below. is a nifty common from Return to Ravnica that was made famous when it was (allegedly) accidentally included in a booster pack of Magic 2013. For us, it’s also interesting due to […]

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How Corpsejack Menace interacts with Unleash.

Even with the Guild Packs making it much easier that usual to go into your two preferred colors in Limited, there were a lot of people splashing a third color for some fun stuff. For example, some people ran Black/Red/Green to keep a Corpsejack Menace around for Unleash. But does that do anything? Unleash doesn’t […]

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Mutilate’s -X/-X won’t apply to creatures that enter later in the same turn.

When a resolving effect modifies the characteristics of objects on the battlefield (such as power/toughness), the permanents that will be affected are “locked in” as the spell/ability resolves. So when you cast , it applies -X/-X to all creatures currently on the battlefield as the spell resolves, and that effect will last until the end […]

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