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Category: Effects

Continuous Effects, Effects, State-Based Actions

Indestructible, Damage, and Bile Blight

March 13, 2015March 12, 2015 | tnunez

Indestructible is a neat little ability. It does exactly what you’d expect- it means that the permanent in question simply can’t be destroyed, whether that be via lethal damage or a “destroy” effect like or . It does NOT protect against other forms of removal or death, though: exile, the Legend Rule, the Planeswalker Uniqueness […]

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Prevention and Replacement Effects, Source, Static Abilities

Deflecting Palm against lifelink creatures

February 22, 2015February 18, 2015 | bimmerbot

Deflecting Palm doesn't actually redirect damage, as many players commonly say it does. Since it prevents damage then deals damage of its own, lifelink won't matter for the creature whose damage was prevented.

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Tagged Deflecting Palm
Effects, One-Shot Effects

Prerelease Primer Week: Bolster

January 12, 2015February 5, 2015 | tnunez

Good morning, and Happy 2015! We’re beginning our blog posts this year with a Primer for this weekend’s Fate Reforged prereleases! Over the next few days we’ll be covering the new mechanics of the set, so you know what to expect at the prerelease. Today we’re starting with the Abzan’s new mechanic: Bolster. As you […]

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Tagged Honor's Reward
Prevention and Replacement Effects, Triggered Abilities

Containment Priest vs. Flickerwisp

December 26, 2014February 5, 2015 | bimmerbot

A creature that "flickers" under the purveyance of Containment Priest is not going to be able to come back to the battlefield.

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Tagged Containment Priest, Flickerwisp
Casting / playing a spell or ability, Prevention and Replacement Effects

Containment Priest vs. Ichorid and Narcomoeba

December 25, 2014February 5, 2015 | bimmerbot

Ichorid and Narcomoeba are gonna have a bad time if they try to enter while Containment Priest is around!

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Tagged Bridge from Below, Containment Priest, Ichorid, Narcomoeba
Casting / playing a spell or ability, Prevention and Replacement Effects

Containment Priest vs. Cascade

December 24, 2014February 5, 2015 | bimmerbot

Cascade tells you to cast the card you exile, so Containment Priest doesn't interfere.

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Tagged Containment Priest
Casting / playing a spell or ability, Prevention and Replacement Effects

Containment Priest vs. Dryad Arbor

December 23, 2014February 5, 2015 | bimmerbot

Dryad Arbor can never be cast from your hand (or anywhere), so it can never enter the battlefield with Containment Priest around!

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Tagged Containment Priest, Dryad Arbor
Combat Phase, Prevention and Replacement Effects

Comeuppance + Comeuppance = a drawn game.

December 12, 2014February 5, 2015 | bimmerbot

Comeuppance can do cool and weird things in combat (and two players with Comeuppance can result in a draw!). Learn about it here!

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Tagged Comeuppance
Continuous Effects, Static Abilities

How Arcane Lighthouse works.

December 10, 2014February 5, 2015 | bimmerbot

Similar to the Archetype cycle, Arcane Lighthouse removes hexproof/shroud and makes sure it can't be regained this turn!

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Tagged Arcane Lighthouse

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  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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