Indestructible is a neat little ability. It does exactly what you’d expect- it means that the permanent in question simply can’t be destroyed, whether that be via lethal damage or a “destroy” effect like or . It does NOT protect against other forms of removal or death, though: exile, the Legend Rule, the Planeswalker Uniqueness […]
Category: Effects
Deflecting Palm against lifelink creatures
Deflecting Palm doesn't actually redirect damage, as many players commonly say it does. Since it prevents damage then deals damage of its own, lifelink won't matter for the creature whose damage was prevented.
Prerelease Primer Week: Bolster
Good morning, and Happy 2015! We’re beginning our blog posts this year with a Primer for this weekend’s Fate Reforged prereleases! Over the next few days we’ll be covering the new mechanics of the set, so you know what to expect at the prerelease. Today we’re starting with the Abzan’s new mechanic: Bolster. As you […]
Containment Priest vs. Flickerwisp
A creature that "flickers" under the purveyance of Containment Priest is not going to be able to come back to the battlefield.
Containment Priest vs. Ichorid and Narcomoeba
Ichorid and Narcomoeba are gonna have a bad time if they try to enter while Containment Priest is around!
Containment Priest vs. Cascade
Cascade tells you to cast the card you exile, so Containment Priest doesn't interfere.
Containment Priest vs. Dryad Arbor
Dryad Arbor can never be cast from your hand (or anywhere), so it can never enter the battlefield with Containment Priest around!
Comeuppance + Comeuppance = a drawn game.
Comeuppance can do cool and weird things in combat (and two players with Comeuppance can result in a draw!). Learn about it here!
How Arcane Lighthouse works.
Similar to the Archetype cycle, Arcane Lighthouse removes hexproof/shroud and makes sure it can't be regained this turn!