Good morning and welcome to Kalitas Week here at the Rules Tip Blog. We’ve been noticing an awful lot of questions about the new popping up, so we thought we’d take a whole week to address just questions about Kalitas. Kalitas’ has an ability that sets up a replacement effect: it replaces one event (in […]
Category: Effects
Hangarback Walker and Hardened Scales
Hangarback Walker plays well with Hardened Scales... but casting Walker for 0 isn't going to work out well for you.
Awaken: One Land, or Many!
Welcome back to the Rules Tips Blog! This week we’ll be discussing the new mechanics from Battle for Zendikar, starting with Awaken today! Awaken is an alternate cost found on Instant and Sorcery spells, costing more than the ‘normal’ cost. If you cast the spell for the alternate “Awaken” cost, you get the added effect […]
All about Anafenza, the Foremost’s replacement effect.
Anafenza, the Foremost causes much confusion among players and judges alike, so Nathan Long delves into all the common interactions that involve her in this linked article. Learn and enjoy!
Magic Origins Spoiler! Hallowed Moonlight
Let’s jump right into today’s spoiler! Stick around after the preview to see how it interacts with some common things, though! So how does our new card work against things? Well, let’s go over it! Tokens: Even though you’re probably casting a spell that makes tokens (, , etc), the tokens themselves are not cast. […]
Guile vs. Remand
Since we’re on the topic of odd Modern interactions, let’s propose that a player controls Guile and casts in an attempt to take an opponent’s spell. Both and Guile have replacement effects that affect the spell in question, so which effect wins? In short, Guile’s effect will override , because Remand never actually counters the […]
Anafenza vs. Deathmist Raptor
And we’re back! It’s Friday, so let’s get one last tip out there before we all head out to our local FNMs tonight. Let’s talk about our favorite deadly, can’t stay dead dinosaur, . It’s hard to keep a good Lizard Beast down, and as long as you can keep playing morphs and turning them […]
Soulfire Grand Master and Rebound (you choose).
Rebound and Soulfire Grand Master's ability are both replacement effects trying to replace the same event (spell going to graveyard as it resolves), so you get to choose which one to apply.
Temporal Trespass And Rebound
Rebound is always great fun (for the player using it at least!)- you get double the spell, after all. Generally that doubling is factored into the cost, but when you use something like to apply Rebound to ‘normal’ spells, things can get pretty crazy. Who wouldn’t want to double up on their s or their […]