Good morning and welcome back to the Rules Tips Blog! We all hope you had a wonderful holiday season, and we’re back in action, starting with our Prerelease Week for Aether Revolt! Every day this week we’ll be going over things you’d like to know for the event, from covering the new mechanics, to refreshers […]
Category: Prevention and Replacement Effects
Thalia and Shocklands
Welcome back to the Rules Tips Blog! Today we’ll be doing a Modern Monday tip on how everyone’s favorite gloriously-maned Cathar interacts with Modern’s favorite colorfixing! messes with your opponent’s tempo by making their nonbasic lands, and all of their creatures, come down tapped. That makes it harder to block, and punishes greedy manabases by […]
Sylvan Library and Chains of Mephistopheles
To cap things off, we’re going to leave the realm of reasonable and go absolutely crazy. is already a somewhat weird old enchantment involving draws, so what happens when we pair it with everyone’s favorite confusing old enchantment: ? A whole bucket full of weird. Chains seems a lot more complex than it is: If […]
Sylvan Library, Dredge and Abundance
Hello readers! Today’s tip will be a short but simple one concerning and what happens when you combine it with effects that replace drawing. For example, Dredge, which works any time you would draw a card. This means that with the Library, you can dredge three times in a row if you want (assuming you […]
Brainstorm and Notion Thief
Welcome back! Today we’re capping off the week with a Legacy-centric tip, in honor of the Eternal Masters previews starting next week! doesn’t see a TON of play in Legacy, but it can be absolutely backbreaking if you time it right. One such time is against Brainstorm, Legacy’s favorite one mana draw spell. itself is […]
You can reveal the BFZ “dual lands” for the “Shadow Lands”
Some of you might be sad that we no longer have the Khans “fetchlands” to help us fix and interact with our Battle For Zendikar duals. Fortunately, there is some news that might perk you up a bit when it comes to fixing. The new Shadows Over Innistrad lands only care if the land you […]
Altered Ego only gets counters if it copies something.
Hello again, welcome back to the Rules Tips Blog! Don’t you hate it when you cast a card thinking that it’s going to do something and then when it resolves it actually does the opposite of what you want? You might even say that its ego had been altered. That is exactly what you will […]
Goldnight Castigator with Orbs of Warding.
Ah, replacement effects. The bane of many Magic players. We’re going to talk about applying replacement/prevention effects today, when we talk about . Goldnight Castigator looks really good on the first glance – a 4/9 with flying and haste for four mana. At that cost, you know there has to be a drawback, and it’s […]
SOI Prerelease Week! All About Madness
Buckle up everyone, because today’s mechanic is a little deeper than the others! We talked about some crazy stuff happening on Innistrad, and alongside Delirium, we’re also seeing some Madness. Madness is a returning mechanic, and it’s gotten a little face-lift. On the surface it’s really simple; when you discard a card with Madness, you […]