Soul-Scar Mage Doesn’t Stack

The Lorwyn block was one of my favorites, and Wither was one of the neater abilities to come out of that mega-block; damage from a source with Wither is dealt as -1/-1 counters, rather than marking damage onto a creature. It was like damage that never wore off! We have a sort of throwback to that in Amonkhet, thanks to . He might not have Wither printed on him, but the spirit is there- he turns noncombat damage from your sources into -1/-1 counters. Unlike Wither, this isn't changing the result of

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Fumigate and Kalitas

Yesterday, we talked a bit about Kalitas (and it was somewhat complicated!), and we're still talking about that Zombie-making Vampire everyone loves, but it'll be a bit simpler. blasts the board like many other Wraths, and gains you some life for everything it destroys- but what, specifically, does that mean? It has to actually destroy a creature to gain you some life (so it won't gain you any life for the Amonkhet gods, since they're Indestructible), but that creature doesn't have to end up in

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Tournament Tuesday: Kalitas and Anointed Procession

EDIT: With the release of Ixalan, the rules regarding this interaction have changed. As of that set's release, effects like Anointed Procession will also apply if a replacement effect  (such as Kalitas' effect) is creating tokens, no matter why. Even if Kalitas' ability is replacing a state-based action rather than the effect of a spell or ability, Procession will still apply. The original post below will remain for posterity, but it is no longer applicable. Buckle up, because today's

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Magma Spray And Later Deaths

Many people rejoiced when they saw in the Amonkhet spoilers, as a way to deal with pesky little things like , and to deal with the new threat of Embalm creatures- as the flavor text says, you can't embalm ashes, after all. Magma Spray does 2 damage to a target creature, and exiles it if it would die this turn. The majority of the time, Magma Spray will be aimed at a creature it kills- like the Scrounger, or a , so it's pretty simple. Shock your guy, exile it instead of graveyard. But what happens

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Hapatra and Wither: Who’s Putting These Counters?

Welcome back! Today's topic will be the new card, and how she works. On the surface, pretty simply: Whenever you put some -1/-1 counters on a creature, you get a 1/1 deathtouching Snake as a bonus. That's fairly simple with effects like or , which are effects that you control telling you "Hey, put a counter on that thing". That'll trigger Hapatra and grow your Ophiological family. You also only get one Snake per creature you're shrinking; if you were to put 10 -1/-1 counters on a single creature,

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All About Exquisite Archangel

Today we’ll be talking about , a creature with a rather unusual ability; it doesn’t do anything until you’re about to lose the game! Of course, the effect is a powerful one indeed, which replaces losing with going back to your starting life total, one which essentially undoes all your opponent’s hard work if they were trying to win by damage. It doesn’t even matter if the Angel would die at the same time (you’ll still regain life, and then you’ll decide whether to send the Angel to

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Aether Revolt Prerelease Week! Revolution! (May or may not be televised)

Good morning and welcome back to the Rules Tips Blog! We all hope you had a wonderful holiday season, and we're back in action, starting with our Prerelease Week for Aether Revolt! Every day this week we'll be going over things you'd like to know for the event, from covering the new mechanics, to refreshers on the old, to logistics on what to expect in general. Today we're starting with Revolution, the new mechanic the Renegades have at their disposal. Revolt isn't a keyword- it's an ability word,

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Thalia and Shocklands

Welcome back to the Rules Tips Blog! Today we'll be doing a Modern Monday tip on how everyone's favorite gloriously-maned Cathar interacts with Modern's favorite colorfixing! messes with your opponent's tempo by making their nonbasic lands, and all of their creatures, come down tapped. That makes it harder to block, and punishes greedy manabases by putting them a turn behind! With the many nonbasics that already enter tapped (, , etc) there's nothing really special, since they end up tapped by their

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