And we’re back! It’s Friday, so let’s get one last tip out there before we all head out to our local FNMs tonight. Let’s talk about our favorite deadly, can’t stay dead dinosaur, . It’s hard to keep a good Lizard Beast down, and as long as you can keep playing morphs and turning them […]
Category: Prevention and Replacement Effects
Soulfire Grand Master and Rebound (you choose).
Rebound and Soulfire Grand Master's ability are both replacement effects trying to replace the same event (spell going to graveyard as it resolves), so you get to choose which one to apply.
Temporal Trespass And Rebound
Rebound is always great fun (for the player using it at least!)- you get double the spell, after all. Generally that doubling is factored into the cost, but when you use something like to apply Rebound to ‘normal’ spells, things can get pretty crazy. Who wouldn’t want to double up on their s or their […]
Deflecting Palm against lifelink creatures
Deflecting Palm doesn't actually redirect damage, as many players commonly say it does. Since it prevents damage then deals damage of its own, lifelink won't matter for the creature whose damage was prevented.
Containment Priest vs. Flickerwisp
A creature that "flickers" under the purveyance of Containment Priest is not going to be able to come back to the battlefield.
Containment Priest vs. Ichorid and Narcomoeba
Ichorid and Narcomoeba are gonna have a bad time if they try to enter while Containment Priest is around!
Containment Priest vs. Cascade
Cascade tells you to cast the card you exile, so Containment Priest doesn't interfere.
Containment Priest vs. Dryad Arbor
Dryad Arbor can never be cast from your hand (or anywhere), so it can never enter the battlefield with Containment Priest around!
Comeuppance + Comeuppance = a drawn game.
Comeuppance can do cool and weird things in combat (and two players with Comeuppance can result in a draw!). Learn about it here!