Welcome back to Exploit Week here on the Rules Blog! Today we'll be covering the OTHER way of messing up Exploit (or trying to, at least): Killing the potential sacrifice. Now, as you learned yesterday, the Exploiting player doesn't select a creature to sacrifice until the Exploit trigger itself resolves. While many of them will try to save time by simply saying "Cast Sidisi, exploiting this Zombie token", that's just a shortcut! Once you interrupt it with removal (or a response of any kind), they
We've had the third set in the Khans block kicking around for a while now, so most of you are probably familiar with Megamorph. Today we're going to go into a little more detail about it! For the most part, it works -exactly- like regular Morph. You can cast your Megamorph guy face-down for 3 mana. While face-down, it'll be a 2/2 with no name, no mana cost, no subtypes or supertypes, and no abilities. In fact, it's completely indistinguishable from a 'regular' Morph while face down (a Manifest is
Today's post is going to be about everyone's favorite Goblin buddy-maker (Well, second favorite for Commander players! No hard feelings, Krenko): Goblin Rabblemaster. He slices, he dices, he makes disposable bodies to feed to and he looks great while doing it. But how can you stop your opponent from getting those tasty tasty Rabblemaster tokens when you've got removal in your hand? The answer is to make things clear! In Magic, we play with a lot of shortcuts. Effectively, they let us play the game
And now we close out the week with anti-synergy: messing with your opponent's plays! We all know that is just a circus of value- it helps you fix your land drops if you've got none in hand (or just lets you bluff that the three Forests in your hand are actually useful calls without missing any land drops), and the lifegain is a neat little boost against aggro decks as well. So, when you see one on the other side of the field, you might be a little sad, especially since your opponent is usually gonna
That's right! MORE SYNERGY! Control decks might have a hard time dealing with swarms of creatures, so they tend to play board-wipe spells like or (, we hardly knew ye...). But wiping the board doesn't do you much more than buy time if you don't have a threat of your own! Luckily, Planeswalkers live through most board-wipes, generating value all over that empty board. But sometimes, you want a quicker win. Enter this synergy! Let's say you have a and an with some big beatstick exiled under it.
Thanks for enduring the wait until Wednesday to learn more about the Abzan- boy would they be proud of you! The Abzan clan on Tarkir revere the endurance of the dragons, and their symbol is a pair of crossed dragon scales to embody that reverence. The desert-dwellers stick together- after all, a dragon doesn't just have ONE scale, it has lots! And most of all, they endure. They outlive. They Outlast. The Abzan mechanic is called Outlast, and it rewards you for sticking out for the long haul. Outlast
"Any time you could cast a sorcery" has a bit more rules meaning than the printed text. We explain what it really means and why it's worded this way!
Since Planeswalkers were first introduced in Lorwyn, people have been trying to play around them, and to play them to their fullest. A common misconception some players have is attempting to kill an opponent's planeswalker after it resolves, but before the opponent can utilize it- essentially trying to 'blank' their Planeswalker that they just cast! However, unless your opponent makes some subpar plays, that won't come up much. The shortest explanation for why that happens is because priority
Even though you said "go," you still get another chance to cast instants or activate abilities if your opponent does something during your end step.
The active player gets priority after a spell resolves, and can use that priority to activate a loyalty ability (adding counters as a cost) before the opponent can cast an instant.