In a game of Magic, you need to have priority in order to cast spells, activate abilities or take special actions such as playing a land. During your turn, you receive priority at the beginning of most steps. You also receive priority after you cast a spell/activate an ability/take a special action or if your […]
Category: Priority
Havengul Lich doesn’t let you cast creatures when you normally couldn’t.
Dark Ascension added two new cards that allow you to do some odd things having to do with casting spells. One allows you to cast creatures from an unusual zone, and one lets you cast a spell at an unusual time. The first one is , which has an activated ability that lets you cast […]
After a Planeswalker resolves, its controller receives priority.
Whenever a spell or ability resolves, the active player receives priority. This matters greatly with regard to planeswalkers. This is because immediately after a planeswalker spell resolves, its controller can choose to use one of its abilities before any other player will get a chance to respond. If the cost to use the ability increases […]
When players get priority.
When players can perform actions, cast spells and play abilities is determined by a system of priority. Only one player can have priority at a time. The active player (player whose turn it is) will receive priority at the beginning most steps and phases of his or her turn. The steps where this player does […]
You can’t play Bonds of Quicksilver in an untap step.
Players do not gain priority in the untap step at all. If you want to make sure that a creature does not untap, then it much be enchanted by before the untap step begins. Bonds of Quicksilver has flash which allows you to play in whenever you receive priority, but you will not receive priority […]