A while back we covered the basics of how works; what we didn’t cover was how MULTIPLE copies of it work! As you may know, Panharmonicon by itself effectively doubles the value of your various ETB triggers; any time a creature or artifact entering the battlefield would fire a trigger from a permanent of yours, […]
Category: Resolving spells and abilities
Fusing with Expertise
In Aether Revolt, we got a neat cycle of spells that let you free-cast another spell as one of their effects, like . As we covered during the prerelease week, you’ll pick the card from your hand to cast during the resolution of the Expertise, and then the spell you free-cast will resolve after that. […]
Monstrous Onslaught (the monstrous rules headache!)
Hi everyone, it’s Friday! Time for the weekend, but before we hit the weekend, we have one more tip for you today involving . So your opponent has a 5/5, and just cast the Onslaught to deal five damage among your creatures, and you’re hoping to use to prevent that from happening. Unfortunately, your removal […]
Blinking Greenwheel Liberator fuels itself
, like many revolt cards, packs potential if you can satisfy the cost. For the low, low cost of 1G, you can potentially have a 4/3 creature! But in order to get that 4/3 creature, you had to have a permanent you control leave the battlefield that turn. This may seem difficult for some, but […]
Fatal Push can punish you if you’re careless…
Hi everyone, and welcome back to the Rules Tip Blog! If you read , its wording looks a little bit weirder than what you’d expect to see on a card of that type. Instead of being worded like , which can only target a creature with a converted mana cost of three or less, Fatal […]
All About Expertises
To wrap up the week, we’re going to take a look at a cycle of cards, the Expertises, which not only spotlight some of Kaladesh’s important storyline characters but also have a pretty cool effect: As they resolve, you can cast a spell from your hand for “free” (ignoring mana cost, but paying all other […]
Aether Revolt Prerelease Week: Energy Refresher
Welcome back to Aether Revolt Prerelease Week! Today we’re going over another returning mechanic from Kaladesh (and boy is it a doozy): Energy. Lots of spells and abilities from this block will grant you Energy counters. These counters are put on you, the player (much like Poison or Experience counters), and can be spent in […]
Aether Revolt Prerelease Week: Vehicle Refresher
Welcome back to Aether Revolt Prerelease Week! Today we’re going over Vehicles, a returning card type and mechanic from Kaladesh. Vehicles have a unique card frame, including a Power and Toughness box on the bottom right, even though they aren’t creatures… normally. All Vehicles have an ability called “Crew”, which is always followed by a […]
Aether Revolt Prerelease Week: Improvise (Whose Spell Is It Anyway?)
Welcome back to the Aether Revolt Prerelease Week! Today we’re going over the other new mechanic of the set: Improvise. For those of you that remember the Ravnica block, Improvise is basically “Convoke, except with artifacts”. For those of you who want more details, read on! Improvise is a neat ability present on several spells […]