Welcome back to the Week of Modern here at the Rules Tips Blog! Today we’re going over a core card in another deck archetype- Grishoalbrand. More specifically, we’re looking at and and how the Splice mechanic works. Splice was a mechanic introduced in the Kamigawa block about 11 years ago, and it lets you sort […]
Glimmervoid and Inkmoth Nexus
Today we’re continuing with the Modern Rules Tips! Since day one of the format, people have been jamming artifacts together for highly efficient aggro. Whether you call it Affinity or Robots or Tin Man All Star Band, the deck remains the same: Lots of artifacts getting turned sideways. The deck doesn’t tend to have a […]
Thopter Foundry and Sword of the Meek: How It Works
Today we’re covering another relatively “new” interaction in Modern- the Thopter/Sword combo! was recently unbanned in Modern alongside (which we covered yesterday!), which means is ready to churn out bodies again. But how exactly does the combo work, so you know how to play it, OR how to disrupt it properly when you’re staring down […]
Snapcaster And Ancestral Vision
With the recent unbanning of in Modern, many a blue player have been happily saying their three favorite words that aren’t “counter target spell”: “Draw three cards”! And obviously, you’d pair something spicy with all that card draw- perhaps a so you can double up the value on your spells and swing for 2? Unfortunately, […]
You can reveal the BFZ “dual lands” for the “Shadow Lands”
Some of you might be sad that we no longer have the Khans “fetchlands” to help us fix and interact with our Battle For Zendikar duals. Fortunately, there is some news that might perk you up a bit when it comes to fixing. The new Shadows Over Innistrad lands only care if the land you […]
Avacyn’s Judgment can only choose as many targets as you have damage to divide.
No judgment hits in standard quite like that of Avacyn’s. At the low cost of 1R you are able to potentially 2 for 1 your opponent or better. But how many creatures can you target? That depends! If you are casting it from your hand normally, you can choose up to two different targets, and […]
Scourge Wolf combat tricks
Wouldn’t it be nice if you could somehow give a creature you control double strike in the middle of combat? Look no further, with , you can! The nice part of the new ability word Delirium is that it checks constantly. If you have three types of cards in your graveyard and you are able […]
Altered Ego only gets counters if it copies something.
Hello again, welcome back to the Rules Tips Blog! Don’t you hate it when you cast a card thinking that it’s going to do something and then when it resolves it actually does the opposite of what you want? You might even say that its ego had been altered. That is exactly what you will […]
Watcher in the Web – How blocking multiple attackers works
It’s no , but does a pretty mean impression. Just in case you’ve ever wanted to block eight attacking creatures with one 2/5 with reach, Watcher is your spider. Of course, with these rule-bending cards come complications–and that’s what we’re going to clarify in today’s Rules Tip! When a Watcher in the Web blocks multiple […]