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Casting / playing a spell or ability, Prevention and Replacement Effects

Containment Priest vs. Cascade

December 24, 2014February 5, 2015 | bimmerbot

Cascade tells you to cast the card you exile, so Containment Priest doesn't interfere.

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Tagged Containment Priest
Casting / playing a spell or ability, Prevention and Replacement Effects

Containment Priest vs. Dryad Arbor

December 23, 2014February 5, 2015 | bimmerbot

Dryad Arbor can never be cast from your hand (or anywhere), so it can never enter the battlefield with Containment Priest around!

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Tagged Containment Priest, Dryad Arbor
Uncategorized

Containment Priest vs. Show and Tell

December 22, 2014February 5, 2015 | bimmerbot

Containment Priest can only affect things that enter while it's already in play. So anything that enters at the same time, like with Show and Tell, will be able to enter normally.

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Tagged Containment Priest, Show and Tell
Combat Phase, Prevention and Replacement Effects

Comeuppance + Comeuppance = a drawn game.

December 12, 2014February 5, 2015 | bimmerbot

Comeuppance can do cool and weird things in combat (and two players with Comeuppance can result in a draw!). Learn about it here!

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Tagged Comeuppance
Uncategorized

Assault Suit – What “can’t be sacrificed” means.

December 11, 2014February 5, 2015 | bimmerbot

There have been a few cards that prevent sacrifices from opponent's effects, but "can't be sacrificed" is a new ability, so we explain exactly what it means for Assault Suit!

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Tagged Assault Suit
Continuous Effects, Static Abilities

How Arcane Lighthouse works.

December 10, 2014February 5, 2015 | bimmerbot

Similar to the Archetype cycle, Arcane Lighthouse removes hexproof/shroud and makes sure it can't be regained this turn!

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Tagged Arcane Lighthouse
Control / Controller, Static Abilities

The “lieutenant” abilities know about commanders that are face-down or copying something.

December 9, 2014February 5, 2015 | bimmerbot

A commander by any other name (or status) is still a commander, as far as the lieutenant abilities are concerned.

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Tagged Lieutenant
Casting / playing a spell or ability

You can’t cast Aether Gale without choosing 6 nonland permanents.

December 8, 2014February 5, 2015 | bimmerbot

If a spell requires 6 targets, you can't cast it without that many targets to choose!

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Tagged Aether Gale
Casting / playing a spell or ability, Triggered Abilities

Casting a god doesn’t trigger prowess (but a bestowed card will).

November 20, 2014February 5, 2015 | bimmerbot

A god spell will always be a creature, and thus can't trigger prowess. But a bestow card cast as an aura is indeed a noncreature spell, and can trigger prowess.

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Tip Categories

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    • Communication Policy (20)
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    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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