Welcome back to the Rules Tips Blog! With the release of Amonkhet, we’ve got a whole slew of new cards and the questions to go with them. Once the set releases on Friday and becomes Standard Legal, we’ll have more tips about interactions with the format as a whole, but for this week we’ll be […]
You Can’t Bounce the Dead!
Today we’ll be talking about the wording on some targeted spells and abilities- specifically, things that tell you to “return target creature to its owner’s hand”. They’ve been around since Day One with cards like , allowing you to temporarily get rid of a threat at a low cost, or even to save one of […]
You Can’t Pay For Triggers Multiple Times
Welcome back to the Rules Tips Blog! Today we’ll be covering a specific kind of triggered ability: The kind that let you pay for value! For example, there’s a cycle of common creatures in Aether Revolt, all of which have “Thriving” in their name- , , , , and . They give you EE when […]
Chandra’s Revolution and Illegal Targets
What’s the best way to take down an oppressive, metal-armed and invention-stealing jerk? Revolution! Even better than a regular Revolution is a mother-daughter, back-to-back Revolution (check the art for and [/card]Pia’s Revolution[/card]!). Today we’re talking specifically about Chandra’s Revolution, a sorcery that messes up tempo and blasts a creature right in its blastable face. Chandra’s […]
Playing Multiple Panharmonicons
A while back we covered the basics of how works; what we didn’t cover was how MULTIPLE copies of it work! As you may know, Panharmonicon by itself effectively doubles the value of your various ETB triggers; any time a creature or artifact entering the battlefield would fire a trigger from a permanent of yours, […]
Fusing with Expertise
In Aether Revolt, we got a neat cycle of spells that let you free-cast another spell as one of their effects, like . As we covered during the prerelease week, you’ll pick the card from your hand to cast during the resolution of the Expertise, and then the spell you free-cast will resolve after that. […]
Monstrous Onslaught (the monstrous rules headache!)
Hi everyone, it’s Friday! Time for the weekend, but before we hit the weekend, we have one more tip for you today involving . So your opponent has a 5/5, and just cast the Onslaught to deal five damage among your creatures, and you’re hoping to use to prevent that from happening. Unfortunately, your removal […]
Peema Aether-Seer – How to benefit from “blocks if able” (and how you can’t)
Hi everyone, and welcome back. Today, we’re going to talk about , and some good (and some bad) things that you can do when using her activated ability. Peema has an activated ability that forces a target creature to block this turn if able. It’s only able to block if it could block. For instance, […]
Blinking Greenwheel Liberator fuels itself
, like many revolt cards, packs potential if you can satisfy the cost. For the low, low cost of 1G, you can potentially have a 4/3 creature! But in order to get that 4/3 creature, you had to have a permanent you control leave the battlefield that turn. This may seem difficult for some, but […]