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Tag: Deflecting Palm

Prevention and Replacement Effects, Source, Static Abilities

Deflecting Palm against lifelink creatures

February 22, 2015February 18, 2015 | bimmerbot

Deflecting Palm doesn't actually redirect damage, as many players commonly say it does. Since it prevents damage then deals damage of its own, lifelink won't matter for the creature whose damage was prevented.

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Tagged Deflecting Palm
Prevention and Replacement Effects

Deflecting Palm + Dictate of the Twin Gods

November 11, 2014February 5, 2015 | bimmerbot

Deflecting Palm prevents damage, then it deals damage (not quite the same as redirection!). This means there are two chances for replacement effects to apply to that damage. Read up on the details here!

Read more.

Tagged Deflecting Palm, Dictate of the Twin Gods
Combat Phase, Prevention and Replacement Effects

Deflecting Palm and lethal damage from combat

September 29, 2014February 5, 2015 | bimmerbot

Deflecting Palm can pretty easily cause a game to become a draw by preventing and dealing some part of combat damage from multiple attacking creatures.

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Tagged Deflecting Palm

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  • Uncategorized (112)
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Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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