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Author: bimmerbot

Characteristics, Continuous Effects, Multiplayer, Resolving spells and abilities, State-Based Actions, Triggered Abilities

Warp World and Humility (Confusion level: Expert!)

June 6, 2014February 5, 2015 | bimmerbot

Warp World is weird, and so is Humility. Put them together, and weird things happen with triggers. If you're less confused after reading this blog entry, I'll be impressed!

Read more.

Tagged Humility, Warp World
Continuous Effects, Triggered Abilities

Bestowing Hypnotic Siren on a creature with a Constellation trigger.

June 5, 2014February 5, 2015 | bimmerbot

The interaction of Hypnotic Siren and Constellation abilities can be perhaps a bit unintuitive. You get the trigger if you gain control of a creature with a Constellation ability by bestowing Hypnotic Siren! Here's an explanation of why.

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Continuous Effects, Triggered Abilities, Type Changing

Athreos and Mutavault (or any animated non-creature).

May 16, 2014February 5, 2015 | bimmerbot

If Mutavault is a creature when it dies, it will trigger Athreos and will be returned to your hand unless the opponent pays 3 life.

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Tagged Athreos God of Passage, Mutavault
Triggered Abilities

Athreos with Persist or Undying.

May 15, 2014February 5, 2015 | bimmerbot

Athreos's trigger gets a little tricky when combined with triggers that try to return the card to the battlefield!

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Tagged Athreos God of Passage
Triggered Abilities

How Athreos interacts with tokens and with Rest in Peace.

May 14, 2014February 5, 2015 | bimmerbot

Athreos can't return tokens that die, but the opponent can still choose to pay 3 life for no reason! Also, if a card doesn't actually hit the graveyard, Athreos can't trigger (e.g., with Rest in Peace).

Read more.

Tagged Athreos God of Passage
Tournament Rules

Electronic Device Policy Update for Competitive REL+: Put it away!

May 13, 2014February 5, 2015 | bimmerbot

The electronic devices policy in the Magic Tournament Rules has been updated. It is no longer possible to use your phone or tablet during a match at Competitive or Professional REL events. It's still ok at Regular REL events (like FNM).

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Uncategorized

Iroas and an attacking Boros Reckoner aren’t necessarily buddies.

May 12, 2014February 5, 2015 | bimmerbot

Boros Reckoner can only trigger if damage is actually dealt to it, so Iroas's damage prevention may be unfortunate for you when attacking!

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Tagged Boros Reckoner, Iroas God of Victory
Tournament Rules

What to do if you open the “God Pack” in a limited tournament.

April 29, 2014February 5, 2015 | bimmerbot

Most people know the "God Pack" with 15 gods is real by now, and Wizards of the Coast has confirmed it. However, you should still bring it to the attention of a judge if you open that pack during a limited (draft or sealed) event!

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Casting / playing a spell or ability, Static Abilities, Triggered Abilities

Godsend vs. Hexproof or Protection

April 28, 2014February 5, 2015 | bimmerbot

Godsend is a pretty epic card, and its trigger doesn't care about hexproof or protection because it doesn't target. That third ability is a little quirky too, so learn the details inside!

Read more.

Tagged Godsend

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Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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